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Spell: Dragon Form ~ Level 6

magical, polymorph, transmutation

  • Casting Time: 2 actions; Somatic and Verbal
  • Duration: 1 minute per Proficiency Score (C)

You transform into a Large dragon form. You must have space to expand, or the spell is lost. You count as a dragon in addition to your normal tags. Your gear is absorbed into you and their constant abilities still function, but you cannot activate them. When you cast this spell, you chose one of the following and gain the attacks, speeds, and special abilities listed:

  • Black (Large)
    • Speed: Swim 60 feet
    • Ability: Water Surge as a double action causes a source of water in at least a 10 foot by 10-foot area within 300 feet of you to expand outwards in all directions and grasp at nearby creatures. All creatures within 10 feet of the water must make a Fortitude save against your Spell DC or take a number of d6s bludgeoning damage equal to half your Proficiency Score, be pulled into the pool, and gain the Prone condition. On a success, a creature still takes half damage. You are immune to your use of this ability.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d12s piercing damage equal to a quarter your Proficiency Score plus a number of d6s acid damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10s slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (60-foot line) with a number of d6s acid damage equal to your Proficiency Score.
  • Blue (Large)
    • Speed: Burrow 20 feet
    • Ability: Cloud of Sand as a double action causes sand, dirt, and dust in the area to swirl about in a 10-foot radius burst within 300 feet from you for a few seconds. All creatures within the area must make a Fortitude save against your Spell DC or take a number of d4s piercing damage equal to half your Proficiency Score and gain the Blinded condition for 1d4+1 rounds. On a success, a creature still takes half damage. You are immune to your use of this ability.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d10s piercing damage equal to a quarter your Proficiency Score plus a number of d12s electricity damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10 slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (80-foot line) with a number of d6s electricity damage equal to your Proficiency Score.
  • Brass (Large)
    • Speed: Burrow 20 feet
    • Ability: Wind Shield as a single action creates momentarily fierce winds about you. All creatures within 15 feet of you must make a Fortitude save against your Spell DC or be pushed 15 feet away from you and gain the Prone condition. On a success, a creature is still pushed just outside the 15-foot aura of wind. All gases, clouds, and vapors in the aura are dispersed and all unprotected flames are extinguished.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d8s piercing damage equal to a half your Proficiency Score plus a number of d4s fire damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10s slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (60-foot line) with a number of d6s fire damage equal to your Proficiency Score
  • Bronze (Large)
    • Speed: Swim 40 feet
    • Ability: Thunder Clap as a double action creates brief, overwhelming sound in a 20-foot radius burst within 300 feet of you. All creatures in the burst must make a Fortitude save against your Spell DC or take a number of d4s sonic damage equal to half your Proficiency Score and gain the Deafened condition for 1d4+1 rounds. On a success, a creature still takes half damage. You are immune to your use of this ability.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d10s piercing damage equal to a quarter your Proficiency Score plus a number of d12s electricity damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10s slashing damage equal to a quarter your Proficiency Score
    • Melee Attack: Breath Weapon (80-foot line) with a number of d6s electricity damage equal to your Proficiency Score
  • Copper (Large)
    • Speed: Climb 25 feet on stone
    • Ability: Ground Mutation as a double action turns the ground in a 10-foot burst within 300 feet of you into thick mud. All creatures within the area when this ability is used or who move into it while the effects are active must make a Reflex save against your Spell DC or gain the Grabbed and Hampered 20 conditions. On a success, a creature is still Hampered 10. The ground remains this way until you use the ability again or Dragon Form ends. You are immune to your use of this ability.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d12s piercing damage equal to a quarter your Proficiency Score plus a number of d6s acid damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10s slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (60-foot line) with a number of d6s acid damage equal to your Proficiency Score
  • Gold (Large)
    • Speed: Swim 40 feet
    • Ability: Glimpse the Future as a single action you learn of the possibilities of the immediate future. You gain advantage on attack rolls, saves, and skill checks until the beginning of your next turn.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d12s piercing damage equal to a quarter your Proficiency Score plus a number of d6s fire damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10s slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (30-foot cone) with a number of d6s fire damage equal to your Proficiency Score.
  • Green (Large)
    • Speed: Swim 40 feet
    • Ability: ignore difficult terrain
    • Ability: Grasping Vines as a double action causes all vines, roots, and vegetation within a 15-foot radius burst within 300 feet from you to grasp at nearby creatures. All creatures in the area when this ability is used or who move into it while the effects are active must make a Reflex save against your Spell DC or gain the Grabbed and Hampered 20 conditions. On a success, a creature still treats the area as difficult terrain. The vines remain this way until you use the ability again or Dragon Form ends. You are immune to your use of this ability.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d12s piercing damage equal to a quarter your Proficiency Score plus a number of d6s poison damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10 slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (30-foot cone) with a number of d6s poison damage equal to your Proficiency Score; this is a Fortitude save rather than a Reflex save
  • Red (Large)
    • Ability: ignore the Concealed condition from smoke
    • Ability: Volcanic Gases as a double action temporarily alters the composition of the air in a 20-foot radius burst within 300 feet of you creating of poisonous gases. All creatures within the area must make a Fortitude save against your Spell DC or gains the Sick 1 condition. While a creature has the Sick condition from Volcanic Gases, they also have the Stunned condition. The gases dissolve seconds after forming. You are immune to your use of this ability.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d12s piercing damage equal to a quarter your Proficiency Score plus a number of d6s fire damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10s slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (30-foot cone) with a number of d6s fire damage equal to your Proficiency Score
  • Silver (Large)
    • Ability: walk on clouds and vapors
    • Ability: Cold Winds as a double action sends a blast of icy air outwards from you in a 50-foot aura. All creatures in the aura must make a Fortitude save against your Spell DC or take a number of d6s cold damage equal to half your Proficiency Score and gain the Slowed 2 condition. On a success, a creature still takes half damage. The Slowed condition’s value naturally reduces at the end of the creatures turn.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d12s piercing damage equal to a quarter you Proficiency Score plus a number of d6s cold damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10s slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (30-foot cone) with a number of d6s cold damage equal to your Proficiency Score
  • White (Large)
    • Speed: Climb 25 feet on ice
    • Ability: Freezing Fog as a double action causes the air temperature to drop and vapors to condense in a 10-foot radius burst within 300 feet of you. All creatures in the area when this ability is used or who move into it while the effects are active must make a Fortitude save against your Spell DC or take a number of d6s cold damage equal to half your Proficiency Score and gain the Sluggish 1 condition. On a success, a creature still takes half damage. The fog remains until winds disperse it, you use the ability again, or Dragon Form ends. You are immune to your use of this ability.
    • Melee Attack: Bite (reach 10 feet, unarmed) with a number of d10s piercing damage equal to a quarter your Proficiency Score plus a number of d8s cold damage equal to a quarter your Proficiency Score
    • Melee Attack: Claw (agile, reach 10 feet, unarmed) with a number of d10s slashing damage equal to a quarter your Proficiency Score
    • Ranged Attack: Breath Weapon (30-foot cone) with a number of d6s cold damage equal to your Proficiency Score

You also gain the following statistical changes:

  • Ability Score: +4 Strength and +2 Constitution bonus
  • Armor Class: +3 Natural Armor, -1 Size for being Large, ignore Armor Check Penalty and Speed Penalty from gear
  • Ability: resistance 10 against effects with the same tag as your Breath Weapon
  • Speed: 30 feet and Fly 100 feet
  • Hit Points: +20 temporary Hit Points
  • Attacks: Proficient with the listed attack(s), +6 damage
  • Senses: Gain Blindsense 20 feet
  • Skills: Gain advantage to Athletics checks

You can activate a Breath Weapon with a double action. A creature that succeeds at Reflex save, unless otherwise listed, against your Spell DC takes half damage or no damage on a critical success. Once activated, your breath weapon cannot be used again until you roll a 5 or 6 on a 1d6 at the beginning of your turn. Your breath weapon has the evocation tag along with the appropriate damage tag. The shape, damage, and damage type depend on your specific dragon form.

These special statistics can be adjusted only by Insight bonuses, Assist bonuses, advantage, and disadvantage. Your form prevents you from casting spells, speaking, or taking most manipulate actions that require hands. The GM decides if there is doubt about an action. Dragon Form is on the Arcane and Primal Spell Lists.

Heighten (+2): For each Spell Slot of the Heightened Spell Levels (8, 10), your form increases a size step, your Natural Armor increases by 1, your Fly Speed gains another 10 feet, your temporary Hit Points increase by 20, and your damage bonus increases by 4. You must have enough space to expand, or the spell is lost. Each size has a Size bonus or penalty to AC: –1 for Large, –2 for Huge, –4 for Gargantuan, –8 for Colossal.

Level 8 or 9 Spell Slot. The following are instead of lower-level versions:

  • Size: Huge (–2 AC)
  • Natural Armor: +4
  • Fly Speed: 110 feet
  • Hit Points: +40 temporary hit points
  • Attacks: +10 damage

Level 10 Spell Slot. The following are instead of lower-level versions:

  • Size: Gargantuan (–4 AC)
  • Natural Armor: +5
  • Fly Speed: 120 feet
  • Hit Points: +60 temporary hit points
  • Attacks: +14 damage