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Spell: Punishing Winds ~ Level 7

air, evocation, magical

  • Casting Time: 2 actions; Material, Somatic
  • Range: 100 feet
  • Area: 30-foot radius burst and 100-foot-tall cylinder
  • Duration: 1 minute per Proficiency Score (D)

Violent winds and a powerful downdraft fill the area, forming a cyclone. All flying creatures in the area descend 40 feet. The entire area is magical difficult terrain for creatures who are flying and difficult terrain for creatures on the ground or climbing. Any creature that ends its turn flying within the area descends 20 feet. Any creature pushed into a surface by this spell’s winds takes falling damage.

The squares at the outside vertical edges of the cylinder prevent creatures from leaving. They are magical difficult terrain and any creature attempting to push through must succeed at an Athletics check if on the ground or an Acrobatics if flying against your Spell DC to get through. A creature that fails ends its current action but can try again. Punishing Winds are on the Primal Spell List.