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Spell: Animal Form ~ Level 2

magical, polymorph, transmutation

  • Casting Time: 2 actions; Somatic and Verbal
  • Duration: 1 minute per Proficiency Score (C)

You transform into a Small or Medium animal form. You count as an animal in addition to your normal tags. Your gear is absorbed into you and their constant abilities still function, but you cannot activate them. Reduce your number of actions per turn by 1. When you prepare this spell, you chose one of the following and gain the attacks, speed(s), and special abilities listed:

  • Ape (Medium) 
    • Speed: 25 feet, Climb Speed 20 feet
    • Senses: Scent
    • Melee Attack: Fist (unarmed) with a number d8s bludgeoning damage equal to half your Proficiency Score.
  • Bear (Medium)
    • Speed: 25 feet
    • Senses: Scent
    • Melee Attack: Jaw (unarmed) with a number of d8s piercing damage equal to half your Proficiency Score
    • Melee Attack: Claw (agile, unarmed) with a number of d6s slashing damage equal to half your Proficiency Score.
  • Bull (Medium)
    • Speed: 30 feet
    • Senses: Scent
    • Melee Attack: Horn (unarmed) with a number of d10s piercing damage equal to half your Proficiency Score.
  • Canine (Medium)
    • Speed: 40 feet
    • Senses: Scent
    • Melee Attack: Jaw (unarmed) with a number of d6s piercing damage equal to half your Proficiency Score.
  • Cat (Small)
    • Speed: 30 feet, Climb Speed 15 feet
    • Senses: Scent
    • Melee Attack: Jaw (unarmed) with a number of d4s piercing damage equal to half your Proficiency Score
    • Melee Attack: Claw (agile, unarmed) with a number of d4s slashing damage equal to half your Proficiency Score.
  • Deer (Medium)
    • Speed: 45 feet
    • Senses: Scent
    • Melee Attack: Antler with a number of d8s piercing damage equal to half your Proficiency Score.
  • Frog (Small)
    • Speed: 25 feet, Swim Speed 25 feet
    • Senses: Scent
    • Melee Attack: Jaw (unarmed) with a number of d4s bludgeoning damage equal to half your Proficiency Score
    • Melee Attack: Tongue (reach 15 feet, unarmed) with a number of d4s bludgeoning damage equal to half your Proficiency Score.
  • Shark (Medium)
    • Speed: Swim Speed 35 feet
    • Senses: Scent
    • Ability: Water Breathing as per the spell with the same duration as this casting of Animal Form
    • Melee Attack: Jaw (unarmed) with a number of d10s piercing damage equal to half your Proficiency Score.
  • Snake (Small)
    • Speed: 20 feet, Climb Speed 20 feet, Swim Speed 20 feet
    • Senses: Scent
    • Melee Attack: Fangs (unarmed) with a number of d4s piercing damage equal to a quarter your Proficiency Score and d6s poison damage equal to a quarter your Proficiency Score.

You can choose the specific type of animal, such as lion or snow leopard for cat. You also gain the following statistical changes:

  • Ability Score: +2 Strength and +2 Dexterity bonus
  • Armor Class: +1 Size bonus if Small, ignore Armor Check Penalty and Speed Penalty from gear
  • Hit Points: +10 temporary hit points
  • Attacks: Proficient with the listed attack(s), +2 damage
  • Senses: Gain low light vision
  • Skills: Gain advantage to Athletics checks

These special statistics can be adjusted only by Insight bonuses, Assist bonuses, advantage, and disadvantage. Your form prevents you from casting spells, speaking, or taking most manipulate actions that require hands. The GM decides if there is doubt about an action. Animal Form is on the Primal Spell List.

Heighten (+2): For each Spell Slot of the Heightened Spell Levels (4, 6, 8, 10), your form increases a size step, your temporary Hit Points increase by 10, and your damage bonus increases by 2. If your size is Large, your attacks gain Reach of 10 feet. You must have enough space to expand, or the spell is lost. Each size has a Size bonus or penalty to AC: –1 for Large, –2 for Huge, –4 for Gargantuan, –8 for Colossal.

Level 4 or 5 Spell Slot. The following are instead of lower-level versions:

  • Size: Medium or Large (–1 AC)
  • Hit Points: +20 temporary hit points
  • Attacks: +4 damage

Level 6 or 7 Spell Slot. The following are instead of lower-level versions:

  • Size: Large (–1 AC) or Huge (–2 AC)
  • Hit Points: +30 temporary hit points
  • Attacks: +6 damage

Level 8 or 9 Spell Slot. The following are instead of lower-level versions:

  • Size: Huge (–2 AC) or Gargantuan (–4 AC)
  • Hit Points: +40 temporary hit points
  • Attacks: +8 damage

Level 10 Spell Slot. The following are instead of lower-level versions:

  • Size: Gargantuan (–4 AC) or Colossal (–8 AC)
  • Hit Points: +50 temporary hit points
  • Attacks: +10 damage