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Power: Pushing Gust

air, conjuration

  • Casting Time: 1 action; Somatic
  • Range: 500 feet
  • Target: 1 creature
  • Save: Fortitude save

Giving the air a push, you assault the target with a powerful gust of wind. On a failed save, the target is pushed up to 5 feet away from you while, on a critical failure, the target pushed 5 feet away from you and is knocked down, gaining the Prone condition.