This ill-tempered beast’s tiny, bloodshot eyes glare angrily above a mouth with sharp tusks.
There exist 1 variant: Dire Boar
Environment: Coniferous Forests, Deciduous Forests
Organization: 1-8
Proficiency Score: +3
Medium; Neutral/Neutral; animal, mammal
Armor Class: 15 (+0 Dex, +1 Natural Armor, +1 Dodge, +0 Size, +3 Proficiency)
Hit Points: 81 (9d8+9)
Speed: 40 feet
Initiative: +0
| STR | DEX | CON | INT | WIS | CHA |
| 17 (+3) | 10 (+0) | 17 (+3) | 2 (-4) | 13 (+1) | 4 (-3) |
Saves:
- Reflex +3
- Fortitude +6
- Will +1
Skills.
- Perception +4
Senses: Passive Perception 14
Languages: None
Battle Blooded. Once per 24 hours, when a Wild Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Wild Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.
Battle Blooded. Once per 24 hours, when a Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.
Actions
Gore. Melee Strike +6/+1/-4 (unarmed) with 4d8+3 piercing damage.
Equipment
- None