With each graceful step, this leopard’s steely muscles ripple beneath its spotted fur.
Environment: Any (Forests)
Organization: 1-2
Proficiency Score: +3
Medium; Neutral/Neutral; animal, mammal
Armor Class: 16 (+3 Dex, +0 Size, +3 Proficiency)
Hit Points: 86 (10d8+6)
Speed: 30 feet, Climb 20 feet
Initiative: +3 (advantage)
| STR | DEX | CON | INT | WIS | CHA |
| 18 (+4) | 17 (+3) | 15 (+2) | 2 (-4) | 13 (+1) | 6 (-2) |
Saves:
- Reflex +6
- Fortitude +5
- Will +1
Skills.
- Acrobatics +6
- Athletics +7
- Perception +4
- Stealth +6 (advantage)
Senses: Passive Perception 14; Lowlight Vision 60 feet; Scent
Languages: None
Rend (Claw, 2d4). If the Leopard uses its Claw Strike twice against the same target and at least one of them hits, the target takes an extra 2d4 damage.
Actions
Bite. Melee Strike +7/+2/-3 (fatal d10, unarmed, versatile bludgeoning) with 2d8+4 piercing damage and inflicts the Grabbed condition (DC 17).
Claw. Melee Strike +7/+2/-3 (unarmed) with 4d4+4 slashing damage.
Equipment
- None