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Gourd Leshy ~ CR 1

This little plant man walks on legs like tangled vines and has a pumpkin carved with eyes and a mouth for a head.

Environment: Any hills, any plains

Organization: 1-16


Proficiency Score: +2

Small; Neutral/Individual; Plant


Armor Class: 16 (+2 Dex, +1 Natural, +1 Size, +2 Proficiency Score)

Hit Points: 50 (5d8+10)

Speed: Land 20 feet

Initiative: +2


STRDEXCONINTWISCHA
6 (-2)15 (+2)14 (+2)6 (-2)11 (+0)15 (+2)

Saves: 

  • Fortitude +4
  • Reflex +2
  • Will +0

Skills: 

  • Perception +2
  • Stealth +2

Immunities:

  • Effects with the electricity, poison, polymorph, psychic tags
  • Asleep, Paralyzed, Stunned Conditions

Senses: Passive Perception: 12; Low Light Vision 60 feet, Dark Vision 60 feet

Languages: Druidic, Sylvan, plantspeech


Keepsake. A Gourd Leshy can pop off the top of its heads and store a single object of size fine and weighing light bulk or less. While within the leshy’s head, the item is warded by a Nondetection spell. In addition, after 24 hours, the item within is cleaned and polished, and, if damaged, repaired as if by a Mending spell.

Sneak Attack. The following is applied to any attack that a Gourd Leshy has advantage with or against any enemy the Gourd Leshy is flanking with an ally.

  • Add 1d8 damage

Actions

Seed. Ranged Attack +4/-1/-6 (ranged 10 feet) with 1 piercing damage plus Grabbed condition (DC 14) as vines burst from the seed to wrap around the target.

Slam. Melee Strike +4/-1/-6 (finesse, unarmed) with 1d3-2 bludgeoning damage.