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Bleeding Wound

Prerequisite: Grit

Cost: 4 Points

With this ability you can cause living opponents to bleed. As a free action once per round after a successful Strike using a weapon with the bullet or finesse tags, you can spend 1 Grit point to deal Persistent Damage equal to a quarter that dealt with the weapon. Alternatively, in the same situation, you can spend 2 Grit points instead to change the Persistent Damage to one time damage to your choice of the target’s Strength Score, Dexterity Score, or Constitution Score. Creatures that are immune to precision attacks are immune to this damage.