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Bleeding Wound

Prerequisite: Grit

Cost: 4 Points

With this ability you can cause living opponents to bleed. As a free action once per round after a successful Strike using a weapon with the bullet or finesse tags, you can spend 1 Grit point to deal Persistent Damage to the same target. The Persistent Damage is equal to a quarter of the damage dealt with the weapon on the Strike.

Alternatively, after a successful Strike using a weapon with the bullet or finesse tags, you can spend 2 Grit points and deal a quarter of the Strike’s damage to your choice of the target’s Strength Score, Dexterity Score, or Constitution Score. Creatures that are immune to precision attacks are immune to this damage.