Sharp teeth fill this large, feral ape’s mouth, and its long, muscular arms stretch to the ground, ending in wickedly curved claws.
Dire Apes are a variation of Gorilla Apes.
Environment: Deciduous Forests
Organization: 1-6
Proficiency Score: +5
Large; Neutral/Neutral; animal, mammal
Armor Class: 17 (+2 Dex, +3 Natural Armor, -1 Size, +3 Proficiency)
Hit Points: 109 (10d10+9)
Speed: 30 feet
Initiative: +2
| STR | DEX | CON | INT | WIS | CHA |
| 18 (+4) | 15 (+2) | 16 (+3) | 2 (–4) | 12 (+1) | 7 (–2) |
Saves:
- Reflex +3
- Fortitude +6
- Will +1
Skills:
- Acrobatics +5
- Athletics +7
- Perception +4
- Stealth +5
Senses: Passive Perception 14; Lowlight Vision 30 feet; Scent
Languages: –
Rend (Claw, 1d6 slashing). If the Dire Ape uses its Claw Strike twice against the same target and at least one of them hits, the target takes an extra 1d6 slashing damage.
Actions
Bite. Melee Strike +7/+2/-3 (reach 10 feet, unarmed) with 1d6+4 slashing damage.
Claw. Melee Strike +7/+2/-3 (unarmed) with 3d8+9 bludgeoning damage.