This wolf-sized beetle is a dull brown color brightened by two glowing green-yellow spots on its carapace.
Flash Beetles are a variation of Fire Beetles.
Environment: Any (-)
Organization: 1-12
Proficiency Score: +3
Medium; Neutral/Neutral; animal, vermin
Armor Class: 16 (+3 Dex, +0 Size, +3 Proficiency)
Hit Points: 66 (6d10+6)
Speed: 30 feet, Fly 30 feet
Initiative: +3
| STR | DEX | CON | INT | WIS | CHA |
| 14 (+2) | 16 (+3) | 14 (+2) | – | 10 (+0) | 7 (–2) |
Saves:
- Reflex +3
- Fortitude +5
- Will +0
Skills:
- Acrobatics +6
Immunities:
- Effects with the psychic tags
Senses: Passive Perception 10; Lowlight Vision 60 feet
Languages: –
Luminescence (10 feet). A Flash Beetle’s glowing glands provide lighting a 10 feet aura. A dead Flash Beetle’s luminescent glands continue to glow for 2d4 days after its death.
Actions
Bite. Melee Strike +6/+1/-4 (finesse, unarmed, versatile bludgeoning) with 4d6+3 piercing damage.
Light Flash (1 per hour, 10 feet). Once per the listed time, as a Single Action, a Flash Beetle can create a bright flash of light. All creatures in the listed range must make a DC 16 Fortitude Save or be Dazzled for 1d3 rounds. This has the visual tag.