evocation, illusion, light, magical, visual
- Casting Time: 3 actions; Material, Somatic, and Verbal
- Range: 200 feet
- Duration: 1 round per Proficiency Score (D)
- Save: Fortitude save; see text
You create up to either a 5-foot-wide, 120-foot-long, 20-foot-high wall of blinding light in a continuous line or a 5-foot-wide, 15-foot radius ring of blinding light. The wall stands vertically, and, if you wish, the wall can be of a shorter length or height. The wall is opaque, and all creatures have the Concealed condition to creatures on the opposite side of the wall. The wall sheds bright light in a 120-foot aura and is treated as sunlight. It continues to shed dim light for another 120 feet past the aura of bright light. If the wall passes through an area of magical darkness, Wall of Light attempts to counteract the darkness as per a Dispel Magic.
When you cast this spell, all creatures in the path of the wall must make a Fortitude save or be inflicted with the Blinded condition On a successful save a creature is inflicted with the Blinded condition for a round, on a failure a creature is inflicted with the Blinded condition for a minute, and on a critical failure a creature is inflicted with the Blinded condition for 24 hours.
A creature who starts their turn in the wall or attempts to cross the wall must make the same Fortitude save if you had just cast Wall of Light. Wall of Light is on the Arcane and Divine Spell Lists.