conjuration, magical, teleportation
- Casting Time: 3 actions; Material, Somatic, and Verbal
- Requirements: an object (worth 250 silver)
- Range: touch
- Target: 1 object
- Duration: indefinite
You cast powerful magic into the object such that when the object is broken as an Interact action, the creature who broke the object is transported to your current location if you are both on the same plane or you are transported to the creature who breaks the object. If you and the creature who breaks the object are not on the same plane, the spell fails. When you cast the spell, you decide if the object, when broken, transports the creature to you or you to the creature. A creature who holds the object knows exactly what it does when broken. Refuge ends immediately after the teleportation concludes. Refuge is on the Arcane, Divine, and Occult Spell Lists.