auditory, healing, magical, psychic, necromancy
- Casting Time: 1 action; Verbal
- Range: 30 feet
- Target: 1 creature without the construct or undead tag
- Duration: see text
You utter a word of power that has massive healing properties for the target. Once cast, the target is Bolstered against all castings of Power Word Heal. The effect of the spell depends on the target’s Proficiency Score.
- 12 or Lower. The target regains all Hit Points and regains a number of Hit Points at the beginning of its turn equal to double your Proficiency Score for a minute. Any Confused, Drained, Enervated, Enfeebled, Paralyzed, Persistent Damage, Sick, Sluggish, Stunned, or Stupefied conditions that the target is under immediately end.
- 13 to 16. The target regains all Hit Points. Any Confused, Drained, Enervated, Enfeebled, Paralyzed, Persistent Damage, Sick, Sluggish, Stunned, or Stupefied conditions that the target is under immediately end.
- 17 or Higher. The target regains half its total Hit Points. Any Drained, Enfeebled, Paralyzed, Persistent Damage, Sluggish, Stunned, or Stupefied conditions that the target is under immediately end.
Power Word Heal is on the Divine Spell List.
Heighten (+1): For each Spell Slot of the Heightened Spell Levels (9, 10), increase the thresholds for the Proficiency Scores by 1.
Level 9 Spell Slot. The thresholds change to:
- 13 or Lower.
- 14 to 17.
- 18 or Higher.
Level 10 Spell Slot. The thresholds change to:
- 14 or Lower.
- 15 to 18.
- 19 or Higher.