You continue to take passive damage.
Effects:
- At the start of your turn, you apply the effects of this condition.
- At the end of your turn, you gain a Free Action to make a Flat DC 20 roll to attempt to end this condition.
Situations:
- If the damage is a value, apply that value.
- If the damage is a die roll, roll the dice anew each time it is applied.
- If damage has the same tag, only apply the damage with the higher value or die.
Ends:
- On a successful Flat DC 20 check.
- When healing increases your Hit Points.
- On a successful Medicine check against a DC equal to 10 + the Proficiency Score of the creature which caused it or another relevant value.