You become afraid.
Immediate:
Effects:
- You take a penalty on all d20 rolls equal to the value of this condition.
- Unless specified otherwise, the value of this condition decreases by 1 at the end of your turn.
Situations:
- If you gain the Frightened 4 condition, it becomes Fleeing instead.
- If you had the Fleeing condition through this manner, when the Fleeing condition is removed it becomes Frightened 3 instead.
Ends:
- When the duration of the cause ends.
- If an ability removes this condition.