An object is unusable.
Effects:
- The object cannot be used for its normal function or grant bonuses, unless otherwise stated.
- The object’s penalties and limitations, if any, still apply.
Situations:
- If a Broken object takes any damage in excess of its Hardness score, it is destroyed.
- If the object is armor…
- Light Armor reduced the Armor Bonus by 1.
- Medium Armor reduced the Armor Bonus by 2.
- Heavy Armor reduced the Armor Bonus by 3.
- If an object without this condition gains a number of Dents equal to its Toughness score, it gains this condition.
Ends:
- The object is repaired with a successful Craft check.