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Spell: Imprisonment ~ Level 10

abjuration, magical, transmutation

  • Casting Time: 2+ actions; Somatic and Verbal; see text
  • Range: touch
  • Target: 1 creature
  • Duration: indefinite
  • Save: Will save

You attempt to entomb your target in suspended animation beneath the ground. The target must make a Will save. On a failure, time stops for the target, and they are teleported underground into a sphere of pure force. The target does not age for their time spent under the effects of Imprisonment.

Only spells with the Detection tag cast using a Level 8 Spell Slot and higher can locate a creature trapped through Imprisonment. Imprisonment can only be countered with a Freedom spell cast with a Level 10 Spell Slot.

Imprisonment can be cast with 3 actions by adding a Material Casting action using a piece of your target’s body. By casting Imprisonment this way, you inflict disadvantage to the target’s Will save. Imprisonment is on the Arcane Spell List.