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Action: Climb

move

  • Single Action
  • Skills: Athletics

You climb a number of feet equal to a quarter your speed. Certain common circumstances might grant bonuses, such as a rope, ladder, or climbing gear, a rough surface, or having Assist bonuses while others might impose penalties like a slippery surface, high winds or rough weather, or restricted movement.

The starting DC for a surface is usually 20. If it has a lot of handholds, such as with a rough surface, or you are using rope or climbing gear the DC decreases to 15. Use of a ladder usually negates the need to roll an Athletics check. But if a check is still needed, a ladder is typically a DC 10. Slippery surfaces or high winds can boost a DC as high as 30 while restricted movement can increase the DC or simply prevent climbing altogether.