concentrate
- Double Action
- Skills: Medicine
With a careful examination, you identify what caused a wound(s). The most common causes for wounds include acid, bludgeoning, cold, electricity, fire, force, piercing, and slashing. These types are always listed by the weapon damage that caused them. In using this skill, a critical success often allows identification of what weapon or creature caused the wounds beyond just the type of damage. Most common wounds, such as those listed above, require anywhere from a DC 15 to 20. Mixed damage type, lots of physical damage, or more subtle damage can increase the DC to 25. Extremely subtle damage, such as a single injection site, or complete destruction, such as evisceration or incineration, is a DC 30.