The following sections are extraneous to the core of the Forge System. Right now, that includes two sections: campaigns and mods.
Mods (shortened from Modular Additions) are versions of the Forge System that use the core rules but have a specific list of accessible heritage aspects, traits, equipment, and/or spells. They are not fully encompassing themes as the core sections of the Forge System (Basic, Fantasy, and Steampunk) are but they are more extensive than a few removed traits here and there. These often are a version of the Forge System modified for a particular fictional game world.
Campaigns are a list of current or past campaigns that use the Forge System and provide extra resources for the players. These also provide resources for current or future GMs.
Removed: