magical, polymorph, transmutation
- Casting Time: 2 actions; Somatic and Verbal
- Duration: 1 minute per Proficiency Score (C)
You transform into a Small or Medium flying animal form. You count as an animal in addition to your normal tags. Your gear is absorbed into you and their constant abilities still function, but you cannot activate them. Reduce your number of actions per turn by 1. When you cast this spell, you chose one of the following and gain the attacks, speeds, and special abilities listed:
- Bat (Small)
- Speed: 20 feet, Fly Speed 30 feet
- Senses: Echolocation 40 feet (auditory, blindsight)
- Melee Attack: Fangs (unarmed) with a number of d4s piercing damage equal to half your Proficiency Score
- Melee Attack: Wing (agile, unarmed) with a number of d6s bludgeoning damage equal to half your Proficiency Score
- Bird (Small or Medium)
- Speed: 10 feet, Fly Speed 50 feet
- Melee Attack: Beak (unarmed) with a number of d6s piercing damage equal to half your Proficiency Score
- Melee Attack: Talon (agile, unarmed) with a number of d6s slashing damage equal to half your Proficiency Score
- Pterosaur (Medium)
- Speed: 10 feet, Fly Speed 40 feet
- Senses: Scent
- Melee Attack: Beak (unarmed) with a number of d8s piercing damage equal to half your Proficiency Score.
- Wasp (Small)
- Speed: 20 feet, Fly Speed 40 feet
- Melee Attack: Stinger (unarmed) with a number of d8s piercing damage equal to half your Proficiency Score plus 1d6 Persistent Damage with the poison tag.
You can choose the specific type of animal, such as an owl or eagle for bird. You also gain the following statistic changes while in the form:
- Ability Score: +4 Dexterity bonus
- Armor Class: +1 Deflection bonus, +1 Size bonus if Small, ignore Armor Check Penalty and Speed Penalty from gear
- Hit Points: +5 temporary hit points
- Attacks: Proficient with the listed attack(s), +4 damage
- Senses: Gain low light vision
- Skills: Gain advantage to Acrobatic checks
These special statistics can be adjusted only by Insight bonuses, Assist bonuses, advantage, and disadvantage. Your form prevents you from casting spells, speaking, or taking most manipulate actions that require hands. The GM decides if there is doubt about an action. Aerial Form is on the Primal Spell List.
Heighten (+2): For each Spell Slot of the Heightened Spell Levels (6, 8, 10), your form increases a size step, your Deflection bonus increases by 1, your temporary Hit Points increase by 5, your damage bonus increases by 3, and your Fly Speed is Accelerated 5. You must have enough space to expand, or the spell is lost. Each size has a Size bonus or penalty to AC: –1 for Large, –2 for Huge, –4 for Gargantuan, –8 for Colossal.
Level 6 or 7 Spell Slot. The following are instead of lower-level versions:
- Size: Medium or Large (–1 AC)
- Deflection Bonus: +2
- Hit Points: +10 temporary hit points
- Attacks: +7 damage
- Fly Speed: Accelerated 5
Level 8 or 9 Spell Slot. The following are instead of lower-level versions:
- Size: Large (–1 AC) or Huge (–2 AC)
- Deflection Bonus: +3
- Hit Points: +15 temporary hit points
- Attacks: +10 damage
- Fly Speed: Accelerated 10
Level 10 Spell Slot. The following are instead of lower-level versions:
- Size: Huge (–2 AC) or Gargantuan (–4 AC)
- Deflection Bonus: +4
- Hit Points: +20 temporary hit points
- Attacks: +13 damage
- Fly Speed: Accelerated 15