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Anika Cinderclaw

Anika stands about 5’10” with a narrow, slightly pronounced, face, shoulder length tawny hair, and steel grey eyes. She wears a simple loose, slate grey dress with deep pockets and cinched tight to her narrow waist with a thin belt of braided leather dyed black. Around her brow is a band of golden lace worked with sapphires and amethysts. She wears a dagger tucked into her belt and often has a crossbow close to hand.

Proficiency Score: +20

Medium; Principle/Neutral; elf, humanoid, human, wolfolk


Armor Class: 39 (+4 Dex, +5 Int, +20 Proficiency)

Hit Points: 200 (20d10)

Speed: 30 feet

Initiative: +4 (advantage)


STRDEXCONINTWISCHA
10 (+0)19 (+4)10 (+0)24 (+7)12 (+1)15 (+2)

Saves: Fortitude +20+1d4, Reflex +24+1d4, Will +21+1d4 (+1d4 against effects with the enchantment tag)

Skills: 

  • Arcana +26
  • Deception +22
  • Diplomacy +22
  • Insight +21
  • Perception +21
  • Society +26

Immunities: sleep with the magical tag

Senses: Passive Perception 31, low light vision, scent

Languages: Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Sylvan


Master of Illusion (Aspect). When Anika has the Concealed or Covered conditions, she inflicts a Flat DC 5 or a Flat DC 8 before any attack respectively.

Metamagic. Once per round, to a maximum of 20 times per 24 hours, Anika can use one of the following:

  • Empower: Increase all spell variables by 50%, such as the number of damage dice.
  • Enlarge Spell: Double the spell’s range.
  • Extend Spell: Double the spell’s duration.
  • Heighten Spell: Treat the spell as one heightening higher.
  • Maximize: Maximize all spell variables.
  • Quicken Spell: Reduce the number of actions to cast a spell by one to a minimum casting time of a free action.
  • Silent Spell: Cast a spell without the verbal components.
  • Still Spell: Cast a spell without the somatic components.
  • Twin Spell: Cast the same spell twice for the action cost of a single casting. All variables are determined once and applied to both spells and a spell whose effects do not stack are not affected by Twin Spell. A single Dispel Magic as a reaction does counteract both castings of a spell cast with Twin Spell.
  • Widen Spell: Double the spell’s area.

Quick Reflexes. Anika has four extra reactions for a total of 5 reactions per round.

Spells. Anika is a Prepared Arcane caster with the Arcane School of Divination; note all necromancy spells require two slots to cast.

Spell Attack +27, Spell DC 37

Cantrips (6 Slots, 10th level max):

1st Level (4 Slots):

2nd Level (4 Slots):

3rd Level (8 Slots):

4th Level (6 Slots):

5th Level (5 Slots):

6th Level (6 Slots):

7th Level (4 Slots):

8th Level (3 Slots):

9th Level (4 Slots):

Actions

Dagger. Melee Attack +24 (agile, finesse, thrown [10 feet], versatile [slashing]) with 3d4+4 piercing damage.

Divination School. As a single action, Anika can touch a creature to grant advantage to any three d20 rolls for the next round. She has 23 uses per 24 hours.

Crossbow. Ranged Attack +24 (ranged 90 feet) with 3d8 piercing damage.

Pack Instincts (Aspect). As a free action, Anika can designate a willing creature within her sight in 30 feet. She knows exactly where a designated creature is when they are within 30 feet. As a single action she can change a designation to a different creature as long as both creatures are visible to her within 30 feet. Anika can have up to 20 designated creatures at a time.

Quick Recall. As a reaction, Anika can identify a spell on a successful Arcane check.


Equipment

  • Belt of Incredible Dexterity (Greater)
  • Crossbow, with +2 Weapon Potency Rune and a Seeking Rune
  • Daggers, 3 with +2 Weapon Potency Runes and Returning Runes
  • Headband of Vast Intelligence (Greater)
  • Pearls of Power (x2 Basic, and x1 Greater)
  • Not on her:
    • Spellbooks with the following Spells:
      • Acid Splash
      • Detect Magic
      • Electric Arc
      • Ghost Sound
      • Light
      • Mage Hand
      • Message
      • Produce Flame
      • Ray of Frost
      • Telekinetic Projectile
      • —-
      • Alarm
      • Burning Hands
      • Charm
      • Chaos Bolt**
      • Color Spray
      • Command
      • Create Water
      • Erase**
      • Fear
      • Fleet Step
      • Grease
      • Identify**
      • Illusory Disguise
      • Illusory Object
      • Lock
      • Longstrider
      • Magic Missile
      • Magic Weapon
      • Mage Armor
      • Shocking Grasp
      • Sleep
      • Summon Creature
      • True Strike
      • —-
      • Acid Arrow
      • Blur
      • Comprehend Languages
      • Create Food
      • Darkness
      • Darkvision
      • Enhance Ability**
      • False Life
      • Flaming Sphere
      • Gift of the Gab**
      • Glitterdust
      • Illusory Creature
      • Invisibility
      • Knock
      • Magic Mouth
      • Misdirection
      • Misty Step**
      • Pyrotechnics**
      • Resist Energy
      • See Invisibility
      • Silence
      • Spider Climb
      • Telekinetic Maneuver
      • Touch of Idiocy
      • —-
      • Dispel Magic
      • Enthrall
      • Explosive Runes**
      • Fireball
      • Ghostly Weapon
      • Glibness**
      • Glyph of Warding
      • Halt**
      • Haste
      • Invisibility Sphere
      • Lightning Bolt
      • Levitate
      • Mind Reading
      • Nondetection
      • Paralyze
      • Secret Page
      • —-
      • Detect Scrying
      • Dimension Door
      • Dimensional Anchor
      • Enervated
      • Fire Shield
      • Fly
      • Freedom of Movement
      • Globe of Invulnerability
      • Hallucinatory Terrain
      • Ice Storm**
      • Mnemonic Enhancer**
      • Nightmare
      • Phantasmal Killer
      • Private Sanctum
      • Secure Shelter**
      • Shout**
      • Solid Fog
      • Spell Immunity
      • Stoneskin
      • Suggestion
      • Telepathy
      • Veil
      • Wall of Fire
      • Weapon Storm
      • —-
      • Black Tentacles
      • Cloak of Colors
      • Cone of Cold
      • Control Water
      • Control Winds**
      • Drop Dead**
      • Elemental Form
      • False Vision
      • Far Step**
      • Illusory Scene
      • Mind Probe
      • Passwall
      • Sending
      • Tongues
      • Wall of Ice
      • Wall of Stone
      • —-
      • Acid Fog**
      • Arcane Gate**
      • Baleful Polymorph
      • Chain Lightning
      • Collective Transportation
      • Disintegrate
      • Dominate
      • Dragon Form
      • Feeblemind
      • Geas**
      • Guards and Wards**
      • Investiture**
      • Phantasmal Calamity
      • Repulsion
      • Scrying
      • Sequester**
      • Soul Cage**
      • Teleport
      • Transformation**
      • True Seeing
      • Vibrant Pattern
      • Wall of Force
      • —-
      • Contingency
      • Control Weather**
      • Dimensional Lock
      • Duplicate Foe
      • Eclipse Burst**
      • Ethereal Jaunt
      • Force Cage**
      • Instant Summons**
      • Magnificent Mansion
      • Mask of Terror
      • Phase Door**
      • Plane Shift
      • Power Word Blind
      • Prismatic Spray
      • Reverse Gravity
      • Spell Turning
      • Symbol**
      • Warp Mind
      • —-
      • Astral Projection**
      • Bind**
      • Demand**
      • Disappearance
      • Discern Location
      • Dream Council
      • Horrid Wilting
      • Incendiary Cloud**
      • Iron Form**
      • Polar Ray
      • Power Word Stun
      • Teleportation Circle
      • Unrelenting Observation
      • —-
      • Foresight
      • Implosion
      • Massacre
      • Meteor Swarm
      • Power Word Kill

Build Notes

Heritage

  • Health Boost (Resilient)
  • Master of Illusion
  • Pack Instincts
  • Scent

Traits (Total Spent: 209, Possible Points: 0 Unspent)

  • Ability Score Boost (x4: +4 Int, +2 Wis, +2 Cha)
  • AC Bonus (Int)
  • Crafting – Poisoner
    • Assassin’s Apprentice
    • Swift Poisoning
  • Magic Adapt
    • Metamagic (x10: all)
  • Quick Recall
  • Quick Reflexes
  • Spellcasting (Prepared Arcane)
    • Arcane School
      • Focus: Divination (twice on the second ability)
      • Counter: Necromancy
  • Saving Grace
  • Saving Proficiency
  • Skill Proficiency (x6: Arcana, Deception, Diplomacy, Insight, Perception, Society)
  • Weapon Proficiency (Simple Ranged)

Non-Accessible