Anika stands about 5’10” with a narrow, slightly pronounced, face, shoulder length tawny hair, and steel grey eyes. She wears a simple loose, slate grey dress with deep pockets and cinched tight to her narrow waist with a thin belt of braided leather dyed black. Around her brow is a band of golden lace worked with sapphires and amethysts. She wears a dagger tucked into her belt and often has a crossbow close to hand.
Proficiency Score: +20
Medium; Principle/Neutral; elf, humanoid, human, wolfolk
Armor Class: 39 (+4 Dex, +5 Int, +20 Proficiency)
Hit Points: 200 (20d10)
Speed: 30 feet
Initiative: +4 (advantage)
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 19 (+4) | 10 (+0) | 24 (+7) | 12 (+1) | 15 (+2) |
Saves: Fortitude +20+1d4, Reflex +24+1d4, Will +21+1d4 (+1d4 against effects with the enchantment tag)
Skills:
- Arcana +26
- Deception +22
- Diplomacy +22
- Insight +21
- Perception +21
- Society +26
Immunities: sleep with the magical tag
Senses: Passive Perception 31, low light vision, scent
Languages: Common, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Sylvan
Master of Illusion (Aspect). When Anika has the Concealed or Covered conditions, she inflicts a Flat DC 5 or a Flat DC 8 before any attack respectively.
Metamagic. Once per round, to a maximum of 20 times per 24 hours, Anika can use one of the following:
- Empower: Increase all spell variables by 50%, such as the number of damage dice.
- Enlarge Spell: Double the spell’s range.
- Extend Spell: Double the spell’s duration.
- Heighten Spell: Treat the spell as one heightening higher.
- Maximize: Maximize all spell variables.
- Quicken Spell: Reduce the number of actions to cast a spell by one to a minimum casting time of a free action.
- Silent Spell: Cast a spell without the verbal components.
- Still Spell: Cast a spell without the somatic components.
- Twin Spell: Cast the same spell twice for the action cost of a single casting. All variables are determined once and applied to both spells and a spell whose effects do not stack are not affected by Twin Spell. A single Dispel Magic as a reaction does counteract both castings of a spell cast with Twin Spell.
- Widen Spell: Double the spell’s area.
Quick Reflexes. Anika has four extra reactions for a total of 5 reactions per round.
Spells. Anika is a Prepared Arcane caster with the Arcane School of Divination; note all necromancy spells require two slots to cast.
Spell Attack +27, Spell DC 37
Cantrips (6 Slots, 10th level max):
1st Level (4 Slots):
2nd Level (4 Slots):
3rd Level (8 Slots):
4th Level (6 Slots):
5th Level (5 Slots):
6th Level (6 Slots):
7th Level (4 Slots):
8th Level (3 Slots):
9th Level (4 Slots):
Actions
Dagger. Melee Attack +24 (agile, finesse, thrown [10 feet], versatile [slashing]) with 3d4+4 piercing damage.
Divination School. As a single action, Anika can touch a creature to grant advantage to any three d20 rolls for the next round. She has 23 uses per 24 hours.
Crossbow. Ranged Attack +24 (ranged 90 feet) with 3d8 piercing damage.
Pack Instincts (Aspect). As a free action, Anika can designate a willing creature within her sight in 30 feet. She knows exactly where a designated creature is when they are within 30 feet. As a single action she can change a designation to a different creature as long as both creatures are visible to her within 30 feet. Anika can have up to 20 designated creatures at a time.
Quick Recall. As a reaction, Anika can identify a spell on a successful Arcane check.
Equipment
- Belt of Incredible Dexterity (Greater)
- Crossbow, with +2 Weapon Potency Rune and a Seeking Rune
- Daggers, 3 with +2 Weapon Potency Runes and Returning Runes
- Headband of Vast Intelligence (Greater)
- Pearls of Power (x2 Basic, and x1 Greater)
- Not on her:
- Spellbooks with the following Spells:
- Acid Splash
- Detect Magic
- Electric Arc
- Ghost Sound
- Light
- Mage Hand
- Message
- Produce Flame
- Ray of Frost
- Telekinetic Projectile
- —-
- Alarm
- Burning Hands
- Charm
- Chaos Bolt**
- Color Spray
- Command
- Create Water
- Erase**
- Fear
- Fleet Step
- Grease
- Identify**
- Illusory Disguise
- Illusory Object
- Lock
- Longstrider
- Magic Missile
- Magic Weapon
- Mage Armor
- Shocking Grasp
- Sleep
- Summon Creature
- True Strike
- —-
- Acid Arrow
- Blur
- Comprehend Languages
- Create Food
- Darkness
- Darkvision
- Enhance Ability**
- False Life
- Flaming Sphere
- Gift of the Gab**
- Glitterdust
- Illusory Creature
- Invisibility
- Knock
- Magic Mouth
- Misdirection
- Misty Step**
- Pyrotechnics**
- Resist Energy
- See Invisibility
- Silence
- Spider Climb
- Telekinetic Maneuver
- Touch of Idiocy
- —-
- Dispel Magic
- Enthrall
- Explosive Runes**
- Fireball
- Ghostly Weapon
- Glibness**
- Glyph of Warding
- Halt**
- Haste
- Invisibility Sphere
- Lightning Bolt
- Levitate
- Mind Reading
- Nondetection
- Paralyze
- Secret Page
- —-
- Detect Scrying
- Dimension Door
- Dimensional Anchor
- Enervated
- Fire Shield
- Fly
- Freedom of Movement
- Globe of Invulnerability
- Hallucinatory Terrain
- Ice Storm**
- Mnemonic Enhancer**
- Nightmare
- Phantasmal Killer
- Private Sanctum
- Secure Shelter**
- Shout**
- Solid Fog
- Spell Immunity
- Stoneskin
- Suggestion
- Telepathy
- Veil
- Wall of Fire
- Weapon Storm
- —-
- Black Tentacles
- Cloak of Colors
- Cone of Cold
- Control Water
- Control Winds**
- Drop Dead**
- Elemental Form
- False Vision
- Far Step**
- Illusory Scene
- Mind Probe
- Passwall
- Sending
- Tongues
- Wall of Ice
- Wall of Stone
- —-
- Acid Fog**
- Arcane Gate**
- Baleful Polymorph
- Chain Lightning
- Collective Transportation
- Disintegrate
- Dominate
- Dragon Form
- Feeblemind
- Geas**
- Guards and Wards**
- Investiture**
- Phantasmal Calamity
- Repulsion
- Scrying
- Sequester**
- Soul Cage**
- Teleport
- Transformation**
- True Seeing
- Vibrant Pattern
- Wall of Force
- —-
- Contingency
- Control Weather**
- Dimensional Lock
- Duplicate Foe
- Eclipse Burst**
- Ethereal Jaunt
- Force Cage**
- Instant Summons**
- Magnificent Mansion
- Mask of Terror
- Phase Door**
- Plane Shift
- Power Word Blind
- Prismatic Spray
- Reverse Gravity
- Spell Turning
- Symbol**
- Warp Mind
- —-
- Astral Projection**
- Bind**
- Demand**
- Disappearance
- Discern Location
- Dream Council
- Horrid Wilting
- Incendiary Cloud**
- Iron Form**
- Polar Ray
- Power Word Stun
- Teleportation Circle
- Unrelenting Observation
- —-
- Foresight
- Implosion
- Massacre
- Meteor Swarm
- Power Word Kill
- Spellbooks with the following Spells:
Build Notes
Heritage
- Health Boost (Resilient)
- Master of Illusion
- Pack Instincts
- Scent
Traits (Total Spent: 209, Possible Points: 0 Unspent)
- Ability Score Boost (x4: +4 Int, +2 Wis, +2 Cha)
- AC Bonus (Int)
- Crafting – Poisoner
- Assassin’s Apprentice
- Swift Poisoning
- Magic Adapt
- Metamagic (x10: all)
- Quick Recall
- Quick Reflexes
- Spellcasting (Prepared Arcane)
- Arcane School
- Focus: Divination (twice on the second ability)
- Counter: Necromancy
- Arcane School
- Saving Grace
- Saving Proficiency
- Skill Proficiency (x6: Arcana, Deception, Diplomacy, Insight, Perception, Society)
- Weapon Proficiency (Simple Ranged)