You have developed a talent with the magic using and manipulating life forces. You gain the following abilities each time you take this trait.
Life and Death: When first selecting this spell school, you gain the Channel Energy trait, even if you normally would not meet the prerequisites. You can boost this ability, each time treat it as if you improved the Channel Energy trait.
Terrifying Attack: For the second ability, you can make a Spell Attack as a single action against a living target within 30 feet. If successful, the target becomes Frightened 1. You can boost this ability You can boost this ability and these boosts only cost 4 trait points. Each time you boost this, increase the associated Frightened value. If the value would become Frightened 5 it instead is Fleeing for a round.
Energy Awareness: For the third ability, you gain Blindsight at a range of 10 feet for a number of rounds equal to 3 + your Proficiency Score per 24 hours. This ability is limited to sensing living and undead creatures, but does tell you which type the creature is. You can boost this ability, each time you do so increases the range by an additional 10 feet to a maximum of 60 feet.