Proficiency Score: +9
Medium; [dependent]; humanoid
Armor Class: 27 (+5 Dex, +3 Armor, +9 Proficiency)
Hit Points: 108 (9d10+18)
Speed: 30 feet
Initiative: +5 (advantage)
STR | DEX | CON | INT | WIS | CHA |
10 (+0) | 20 (+5) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (–1) |
Saves:
- Fortitude +11
- Reflex +14
- Will +1
Skills:
- Acrobatics +14
- Athletics +9
- Crafting (poisons) +11
- Deception +8
- Insight +10
- Perception +10
- Society +11
- Stealth +14
- Thievery +14
Senses: Passive Perception 20, dark vision 60 feet
Languages: [2 Languages]
Poisons. A Skilled Assassin crafts their own poisons, altering those they use.
- Black Adder Venom: increase the DC to 24
- Deathcap Powder: incease the DC to 36
- Giant Wasp Venom: increase the DC to 26
- Greenblood Oil: increase the DC to 25
- Slumber Wine: increase the DC to 33
Sneak Attack. The following is on any attack that has advantage or against any enemy the Skilled Assassin is flanking with an ally.
- Add 2d8 damage
- Apply one of the following penalties:
- The target takes -2 penalty to their AC (made a -4 penalty for the Assassin’s attacks)
- The target’s Speed is reduced by half (minimum 5) and they cannot take the Step action
- Opponents cannot take reactions for a round
Extra abilities:
- As a Double Action, the Skilled Assassin can reroll any 1s on the sneak attack damage (no die can be rolled more than once)
- Once per 24 hours on any creature the Skilled Assassin Sneak Attack damage, they can inflict one of the following on the target:
- Asleep Condition for 1d4 hours
- Paralyzed Condition for 2d6 rounds, or
- Dead Condition on a failed DC 24 Fortitude save.
Actions
Apply Poison. As a single action, the Skilled Assassin can apply poison to a weapon.
Dagger (1 hand). Melee/Ranged Attack +14/+10/+6 (agile, finesse, thrown 10 feet, versatile slashing) with 2d4 piercing damage.
Katar (1 hand). Melee Attack +14/+10/+6 (agile, deadly d6, finesse) with 2d6 piercing damage.
Equipment
- Belt of Incredible Dexterity, Basic
- Dagger with +1 Weapon Potency Rune
- Elixir of Life, Lesser (3), Basic (1)
- Katar with +1 Weapon Potency Rune
- Studded Leather Armor with +1 Armor Potency Rune
- Poison, Black Adder Venom (2), Deathcap Powder (2), Giant Wasp Venom (2), Greenblood Oil (2), Slumber Wine (2)
- Wand of Invisibility at Level 4 with 5 Charges
- 28 silvers, 2 coppers