This large, horned bull has a black hide and an aggressive temper. Its horns are wide and sharp.
Environment: Temperate plains
Organization: 1-30
Proficiency Score: +3
Large; Neutral/Neutral; animal, mammal
Armor Class: 16 (+0 Dex, +4 Natural, -1 Size, +3 Proficiency)
Hit Points: 99 (9d8+27)
Speed: Land 40 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 10 (+0) | 17 (+3) | 2 (-4) | 11 (+0) | 4 (-3) |
Saves:
- Fortitude +6
- Reflex +3
- Will +0
Skills:
- Athletics +7
- Perception +3
Senses: Passive Perception 13
Languages: –
Stampede. If three or more Aurochs use their Trample Action while adjacent to each other, they inflict disadvantage to all creatures attempting the Saving Throw against the Trample Action.
Actions
Gore. Melee Strike +7/2/-3 (unarmed) with 1d8+4 piercing damage.
Trample. As a Triple Action, an Auroch can move up to twice its speed through the space of creatures one size smaller or smaller. This action deals 2d6+4 bludgeoning damage against all creatures whose spaces were moved through unless they make a DC 16 Save; half damage on a success. This action has the move tag that triggers Attacks of Opportunity. A creature choosing to take the Attack of Opportunity must give up their chance at a save unless they use two or more reactions.