magical, polymorph, transmutation
- Casting Time: 2 actions; Somatic and Verbal
- Duration: 1 round per Proficiency Score (C)
You transform into an avatar of your deity. If you follow a philosophy, pick a closely aligned deity when taking this spell. If you follow a demigod or deity who is otherwise unlisted, discuss with the GM. This avatar assumes a Huge battle form. You must have space to expand, or the spell is lost. You count as a deity in addition to your normal tags. Your gear is absorbed into you and their constant abilities still function, but you cannot activate them. Reduce your number of actions per turn by 1. When you transform, you chose one of the following and gain the attacks, speed(s), and special abilities listed:
- Agnes (Huge)
- Speed: 30 feet, Fly Speed 70 feet
- Melee Attack: Starknife (agile, finesse, flurry, reach 15 feet, silver, thrown 40 feet) with a number of d6s piercing damage equal to half your Proficiency Score
- Ranged Attack: Moonbeam (range 500 feet, silver) with a number of d6s fire damage equal to half your Proficiency Score
- Anboleyn (Huge)
- Speed: 70 feet, Burrow Speed 30 feet
- Ability: immune to the Hampered condition
- Melee Attack: Spear (reach 15 feet, thrown 40 feet) with a number of d8s piercing damage equal to half your Proficiency Score
- Ranged Attack: Longbow (deadly d8, range 600 feet) with a number of d8 piercing damage equal to half your Proficiency Score
- Ayhem (Huge)
- Speed 50 feet
- Ability: Dimension Door (cast as reaction at Level 6 with unlimited times per 24 hours)
- Ability: inflict the Stunned condition once per round as per Stunning Fist with Fist attack
- Melee Attack: Fist (agile, finesse, flurry, freehand, nonlethal, reach 15 feet, unarmed) with a number of d6s bludgeoning damage equal to half your Proficiency Score
- Ranged Attack: Wind Strike (range 500 feet) with a number of d4s bludgeoning damage equal to half your Proficiency Score
- Chrysanthem (Huge)
- Speed: 30 feet
- Ability: Air Walk (constant)
- Melee Attack: Saber (reach 15 feet, sweep, versatile piercing) with a number of d6s slashing damage equal to half your Proficiency Score
- Ranged Attack: Wind (range 500 feet, versatile electricity) with a number of d6s bludgeoning damage equal to half your Proficiency Score
- Daede (Huge)
- Speed: 30 feet, Fly Speed 30 feet
- Melee Attack: Rapier (agile, finesse, parry, reach 15 feet) with a number of d6s piercing damage equal to half your Proficiency Score
- Ranged Attack: Melody (nonlethal, range 500 feet) with a number of d6s sonic damage equal to half your Proficiency Score
- Echhart (Huge)
- Speed: 70 feet
- Ability: immune to the Hampered and Immobile conditions
- Ability: Shield (20 Hardness, immune to Dents and the Broken condition)
- Melee Attack: Halberd (reach 20 feet only, versatile slashing) with a number of d10s piercing damage equal to half your Proficiency Score
- Egaldir (Huge)
- Speed: 70 feet
- Ability: immune to the Hampered and Immobile conditions
- Ability: Shield (20 Hardness, immune to Dents and the Broken condition)
- Melee Attack: Longsword (reach 15 feet, versatile piercing) with a number of d8s slashing damage equal to half your Proficiency Score
- Esella (Huge)
- Speed: 50 feet, Burrow Speed 30 feet, Fly Speed 30 feet
- Melee Attack: Quarterstaff (flurry, reach 15 feet, two hand d8) with a number of d6s bludgeoning damage equal to half your Proficiency Score
- Ranged Attack: Ground Strike (range 500 feet, versatile acid) with a number of d8s bludgeoning damage equal to half your Proficiency Score
- Gaenos (Huge)
- Speed: 30 feet, Burrow Speed 30 feet, Fly Speed 30 feet, Swim Speed 30 feet
- Ability: Barrier created within 500 feet, with a length up to 200 feet, a height up to 50 feet, and a width up to 1 inch, this prevents passage and can only be removed with a Dispel Magic or by being dismissed
- Ranged Attack: Complete Magic (range 500 feet) with a number of d6s force damage equal to half your Proficiency Score
- Ganjan (Huge)
- Speed: 70 feet
- Ability: ignores difficult terrain including with the magical tag
- Melee Attack: Jaw (reach 15 feet, unarmed) with a number of d12s piercing damage equal to half your Proficiency Score
- Melee Attack: Leg (agile, reach 15 feet, versatile piercing, unarmed) with a number of d8s bludgeoning damage equal to half your Proficiency Score
- Haephet (Huge)
- Speed: 70 feet
- Ability: immune to the Hampered and Immobile conditions
- Melee Attack: Great Sword (deadly d12, reach 15, versatile piercing) with a number of d10s slashing damage equal to half your Proficiency Score
- Ranged Attack: Forge Fire (range 500 feet) with a number of d6s fire damage equal to half your Proficiency Score
- Icarsel (Huge)
- Speed: 50 feet, Swim Speed 30 feet
- Ability: immune to the Hampered condition
- Melee Attack: Short Sword (parry, reach 15 feet, versatile piercing) with a number of d6s slashing damage equal to half your Proficiency Score
- Ranged Attack: Torrent (range 500 feet) with a number of d4s bludgeoning damage equal to half your Proficiency Score and treated as a successful Trip combat maneuver.
- Kapor (Huge)
- Speed: 80 feet
- Ability: immune to the Hampered and Immobile conditions
- Melee Attack: Dagger (agile, finesse, reach 15 feet, thrown 20 feet, versatile slashing) with a number of d4s piercing damage equal to your Proficiency Score
- Ranged Attack: Midnight Pain (psychic, range 500 feet) with a number of d6s negative damage equal to half your Proficiency Score
- Morte (Huge)
- Speed: 70 feet
- Ability: immune to the Hampered condition
- Ability: Air Walk (constant)
- Melee Attack: Spiked Flail (trip, reach 15 feet, versatile bludgeoning) with a number of d8s piercing damage equal to half your Proficiency Score and treated as a successful Trip combat maneuver
- Melee Attack: War Hammer (reach 15 feet, shove, versatile piercing) with a number of d10s bludgeoning damage equal to your Proficiency Score and treated as a successful Shove combat maneuver
- Ocelia (Huge)
- Speed: 70 feet
- Ability: immune to the Hampered condition
- Ability: Air Walk (constant)
- Melee Attack: Spear (reach 20 feet, thrown 40 feet) with a number of d8s piercing damage equal to half your Proficiency Score
- Ranged Attack: Raw Magic (range 500 feet, versatile acid, cold, electricity, fire, or sonic) with a number of d6s force damage equal to half your Proficiency Score
- Parnell (Huge)
- Speed: 70 feet
- Ability: immune to the Hampered condition
- Ability: Air Walk (constant)
- Melee Attack: Lance (charge, reach 20 feet only, shove) with a number of d10s piercing damage equal to half your Proficiency Score
- Melee Attack: Short Sword (parry, reach 15 feet, versatile piercing) with a number of d6s slashing damage equal to half your Proficiency Score
- Rhax (Huge)
- Speed: 50 feet, Burrow Speed 30 feet
- Ability: ignores difficult terrain including with the magical tag
- Melee Attack: Light Pick (agile, fatal d8, reach 15 feet) with a number of d4s piercing damage equal to your Proficiency Score
- Ranged Attack: Pallid Plague (range 500 feet) with a number of d6s negative damage equal to half your Proficiency Score
- Roksane (Huge)
- Speed: 70 feet
- Ability: immune to the Hampered condition
- Ability: Air Walk (constant)
- Melee Attack: Spiked Gauntlet (agile, finesse, flurry, free hand, reach 15 feet, versatile piercing) with a number of d8s bludgeoning damage equal to half your Proficiency Score
- Ranged Attack: Icy Obedience (range 500 feet) with a number of d6s cold damage equal to half your Proficiency Score
- Vizrah (Huge)
- Speed: Burrow Speed 70 feet, Fly Speed 70 feet, Swim Speed 70 feet
- Melee Attack: Trident (deadly d6, reach 20 feet) with a number of d6s piercing damage equal to your Proficiency Score
- Ranged Attack: Disruption (range 500 feet, 60-foot burst) causes all terrain (air, water, or earth) to become difficult without the magical tag against which only you are immune
- Zinibayne (Huge)
- Speed: 70 feet, Burrow Speed 30 feet
- Ability: immune to the Hampered condition
- Melee Attack: War Scythe (reach 20 feet only, trip) with a number of d10s slashing damage equal to half your Proficiency Score and treated as a successful Trip combat maneuver
You also gain the following statistic changes:
- Ability Score: +4 Strength, +4 Dexterity, and +2 Constitution bonus
- Armor Class: +4 Deflection bonus, -4 Size penalty, ignore Armor Check Penalty and Speed Penalty from gear
- Hit Points: +70 temporary hit points
- Attacks: Proficient with the listed attack(s), +15 damage
- Senses: Gain dark vision
- Skills: Gain double advantage to Athletics checks
These statistics can be adjusted only by Insight bonuses, Assist bonuses, advantage, and disadvantage.
Avatar is on the Divine Spell List. The above statistics that are provided are based off the deities from Edinose.