This seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.
There exists a variant: Augmented Barbazu
Environment: Any (Hell)
Organization: 1-40
Proficiency Score: +6
Medium; Honor/Community; outsider
Armor Class: 20 (+2 Dex, +2 Natural, +6 Proficiency Score)
Hit Points: 84 (6d10+24)
Speed: 40 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 15 (+2) | 19 (+4) | 6 (–2) | 12 (+1) | 10 (+0) |
Saves:
- Fortitude +10
- Reflex +8
- Will +7
Skills:
- Athletics +10
- Insight +7
- Intimidation +10
- Perception +7
- Stealth +8
Immunities:
- Effects with the fire tag
- Poison
Resistances:
- 5 against physical damage except with the cold iron or integrity tags
- 15 against effects with the magical tag
- 10 against effects with the acid or cold tags
Senses: Passive Perception 17, dark vision 60 feet
Languages: Celestial, Common, Draconic, Infernal, Telepathy 100 feet
Disease (Devil Chills). Any creature struck by a Barbazu’s bread must make a Fortitude save or the disease begins to spread.
- Save: Fortitude DC 20
- Onset: 1d4 days
- Frequency: 24 hours
- Duration: cured
- Counteract: 3
Stage 1. 1 Strength damage
Stage 2. 1d2 Strength damage
Stage 3. 1d4 Strength damage
Actions
Beard. Melee Strike +10/+5/+0 (reach 10 feet, unarmed) with 2d8+4 bludgeoning damage plus Disease (Devil Chills).
Claw. Melee Strike +10/+5/+0 (unarmed) with 3d6+4 slashing damage.
Glaive (2 hands). Melee Strike +10/+5/+0 (reach 10 feet only, versatile piercing) with 2d8+4 slashing damage plus 1d4 Persistent Damage. The Persistent Damage increases to 1d8 on a critical hit.
Equipment
- Glaive with +1 Weapon Potency Rune and Wounding Rune