Skip to content

Barbazu Devil ~ CR 5

This seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.

There exists a variant: Augmented Barbazu

Environment: Any (Hell)

Organization: 1-40


Proficiency Score: +6

Medium; Honor/Community; outsider


Armor Class: 20 (+2 Dex, +2 Natural, +6 Proficiency Score)

Hit Points: 84 (6d10+24)

Speed: 40 feet

Initiative: +2


STRDEXCONINTWISCHA
19 (+4)15 (+2)19 (+4)6 (–2)12 (+1)10 (+0)

Saves: 

  • Fortitude +10
  • Reflex +8
  • Will +7

Skills: 

  • Athletics +10
  • Insight +7
  • Intimidation +10
  • Perception +7
  • Stealth +8

Immunities:

  • Effects with the fire tag
  • Poison

Resistances:

  • 5 against physical damage except with the cold iron or integrity tags
  • 15 against effects with the magical tag
  • 10 against effects with the acid or cold tags

Senses: Passive Perception 17, dark vision 60 feet

Languages: Celestial, Common, Draconic, Infernal, Telepathy 100 feet


Disease (Devil Chills). Any creature struck by a Barbazu’s bread must make a Fortitude save or the disease begins to spread.

  • Save: Fortitude DC 20
  • Onset: 1d4 days
  • Frequency: 24 hours
  • Duration: cured
  • Counteract: 3

Stage 1. 1 Strength damage

Stage 2. 1d2 Strength damage

Stage 3. 1d4 Strength damage

Actions

Beard. Melee Strike +10/+5/+0 (reach 10 feet, unarmed) with 2d8+4 bludgeoning damage plus Disease (Devil Chills).

Claw. Melee Strike +10/+5/+0 (unarmed) with 3d6+4 slashing damage.

Glaive (2 hands). Melee Strike +10/+5/+0 (reach 10 feet only, versatile piercing) with 2d8+4 slashing damage plus 1d4 Persistent Damage. The Persistent Damage increases to 1d8 on a critical hit.


Equipment