This seething devil deftly wields a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.
Augmented Barbazu Devils are a variation of Barbazu Devils.
Environment: Any (Hell)
Organization: 1-2
Proficiency Score: +13
Medium; Honor/Community; outsider
Armor Class: 29 (+3 Dex, +3 Natural, +13 Proficiency Score)
Hit Points: 135 (9d10+45)
Speed: 40 feet
Initiative: +3
STR | DEX | CON | INT | WIS | CHA |
20 (+5) | 16 (+3) | 20 (+5) | 6 (–2) | 14 (+2) | 12 (+1) |
Saves:
- Fortitude +18
- Reflex +16
- Will +15
Skills:
- Athletics +18
- Insight +15
- Intimidation +18 (Strength)
- Perception +15
- Stealth +16
Immunities:
- Effects with the fire tag
- Poison
Resistances:
- 15 against physical damage except with the cold iron or integrity tags
- 45 against effects with the magical tag
- 30 against effects with the acid or cold tags
Senses: Passive Perception 25, dark vision 60 feet
Languages: Celestial, Common, Draconic, Infernal, Telepathy 100 feet
Disease (Devil Chills). Any creature struck by an Augmented Barbazu’s bread must make a Fortitude save or the disease begins to spread.
- Save: Fortitude DC 28
- Onset: 1d4 days
- Frequency: 24 hours
- Duration: cured
- Counteract: 5
Stage 1. 2d2 Strength damage
Stage 2. 2d4 Strength damage
Stage 3. 2d6 Strength damage
Legendary Actions (1). An Augmented Barbazu can use one extra action per round. This action can be spent at any point in the round directly after a creature’s turn ends and another begins.
Actions
Beard. Melee Strike +18/+13/+8 (reach 10 feet, unarmed) with 5d8+5 bludgeoning damage plus Disease (Devil Chills).
Claw. Melee Strike +18/+13/+8 (unarmed) with 6d6+5 slashing damage.
Glaive (2 hands). Melee Strike +18/+13/+8 (reach 10 feet only, versatile piercing) with 3d8+5 slashing damage plus 1d4 Persistent Damage. The Persistent Damage increases to 1d8 on a critical hit.
Equipment
- Glaive with +2 Weapon Potency Rune and Wounding Rune