This squat, reptilian creature has eight legs, bony spurs jutting from its back, and eyes that glow with pale green fire.
Environment: Any
Organization: 1-6
Proficiency Score: +6
Medium; True Neutral; Animal, Mystical, Reptile
Armor Class: 19 (-1 Dex, +4 Natural, +6 Proficiency Score)
Hit Points: 120 (10d10+20)
Speed: Land 20 feet
Initiative: -1
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 8 (-1) | 15 (+2) | 2 (-4) | 13 (+1) | 11 (+0) |
Saves:
- Fortitude +8
- Reflex +5
- Will +7
Skills:
- Perception +7
- Stealth +5
Senses: Passive Perception: 17; Dark Vision 60 feet
Languages: None
Actions
Bite. Melee Strike +9/+4/-1 (unarmed) with 4d8+3 bludgeoning damage.
Gaze (30-foot aura). As a Single Action, a Basilisk can use its gaze. For the full round afterwards, all creatures that are within or move within the range of the Basilisk without taking precautions against the gaze must make a DC 18 Fortitude Save. On a failure, the creature is Petrified. A creature Petrified in this manner can only be cured by being entirely coated in Basilisk blood. Each Basilisk has enough blood to coat 3 Medium creatures. This has the supernatural and visual tags.