Long, dyed purple hair, she stands at 5’7″ with a heavier build. She has high cheekbones set under brown eyes and olive skin. She wears studded leather over leggings and boots with a dirk stuck in her belt.
Proficiency Score: +9
Medium; Neutral/Community; human, humanoid
Armor Class: 25 (+4 Dex, +2 Armor, +9 Proficiency)
+6 to AC against traps
Hit Points: 72 (9d8)
Speed: 30 feet
Initiative: +4
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 18 (+4) | 10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) |
Saves: Fortitude +0, Reflex +13, Will +11
+2 Insight bonus to all saves
+3d4 to Reflex saves against traps
If Bertha makes a Reflex save against an effect that deals half damage on a success, she takes no damage on a success and only half damage on a failure.
Skills:
- Acrobatics +13
- Deception +11
- Diplomacy +11
- Insight +11
- Perception +11
- Religion +11
Immunities: diseases
Senses: Passive Perception 21
Languages: Common
Sneak Attack. The following is on any attack that has advantage or against any enemy Bertha is flanking with an ally.
- Add 2d8 damage
- Opponents cannot take reactions for a round
Actions
Accurate Stance. As a single action, Bertha can enter accurate stance. Each round she spends an action to maintain the stance, she gains advantage on all attacks.
Dirk. Melee Attack +13 (agile, finesse, parry) with 2d6+4 piercing damage.
Equipment
- Dirk with +1 Weapon Potency Rune
- Studded Leather Armor with +1 Armor Potency Rune
Build Notes
Heritage
Traits (Total Spent: 97, Possible Points: 2 Unspent)
- Ability Score Boost (x3, Str, Dex, Cha)
- Accurate Stance
- Armor Proficiency (Light)
- Danger Sense
- Devout Follower (Chrysanthem)
- Divine Grace (Wis)
- Divine Health
- Evasion
- Improved Evasion
- Saving Proficiency
- Skill Proficiency (x6, Acrobatics, Deception, Diplomacy, Insight, Perception, Religion)
- Sneak Attack (x2)
- Slow Reactions
- Weapon Proficiency (Marital Melee, Simple Ranged)