This creature has small, upward-pointing horns, a shaggy coat of fur, and a large hump on its shoulders.
Environment: Cold plains, temperate planes
Organization: 1-30
Proficiency Score: +5
Large; True Neutral; Animal, Mammal
Armor Class: 19 (+3 Natural, +2 Dodge, -1 Size, +5 Proficiency Score)
Hit Points: 120 (10d8+40)
Speed: Land 40 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 10 (+0) | 19 (+4) | 2 (-4) | 11 (+0) | 4 (-3) |
Saves:
- Fortitude +9
- Reflex +5
- Will +0
Skills:
- Perception +5
Senses: Passive Perception: 15; Low Light Vision 60 feet; Scent
Languages: None
Stampede. If three or more of these creatures use their Trample Action while adjacent to each other, they inflict disadvantage to all creatures attempting the Saving Throw against the Trample Action.
Actions
Gore. Melee Strike +9/+4/-1 (unarmed) with 4d6+4 piercing damage.
Trample. As a triple action, a Bison can move up to twice its speed through the space of creatures one size smaller or smaller. This action deals 2d6 bludgeoning damage against all creatures whose spaces were moved through unless they make a DC 15 Reflex saves, half damage on a success. This action has the move tag that triggers Attacks of Opportunity. A creature choosing to take the Attack of Opportunity must give up their chance at a Reflex save unless they use two or more reactions.