emotion, enchantment, psychic
- Casting Time: 2 actions; Somatic and Verbal
- Range: 30 feet
- Target: 1 creature
- Duration: 10 minutes
- Save: Will save
You strengthen the target’s ambition, increase its resentment of allies, and make it easier to turn. The effects depend on its Will save. On a successful save, the target is unaffected. On a failure, attempts to coerce, request, or use effects with the psychic tag to convince the target to advance its own ambitions gain advantage, or the target takes disadvantage. Further such attempts seem reasonable to the target. On a critical failure, the target is overcome with ambition, taking whatever actions would advance its own agenda over that of its allies, without further attempts to coerce the target.