Environment: Any
Organization: Any
Proficiency Score: +2
Medium; Integrity/Independent; undead
Armor Class: 14 (+2 Dex, +2 Proficiency)
Hit Points: 60 (6d10)
Speed: 30 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 14 (+2) | – | – | 10 (+0) | 14 (+2) |
Saves:
- Fortitude +0, see Immunities
- Reflex +4
- Will +2
Advantage against effects with the positive tag
Skills:
- None
Immunities:
- Effects with the cold, death, or psychic tags
- Ability damage, ability drain, disease, poison, and sleep
- Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
- Any effects that require a Fortitude save (unless it is applicable to objects)
- Instant Death
Resistances:
- 5 against physical damage with the bludgeoning tag
- 5 against effects with the positive tag
Senses: Passive Perception 10, dark vision 60 feet
Languages: None
Fast Healing (3). A Bloody Skeleton gains 3 hit points at the beginning of its turn unless brought to 0 hit points, see Rejuvenation.
Rejuvenation. A Bloody Skeleton continues to regain hit points even when dropped to 0. If a Bloody Skeleton has 0 hit points, it regains 3 hit points within 1d2 rounds from Fast Healing. The only ways to permanently destroy a Bloody Skeleton are inflicting damage with the positive tag or bringing it into contact with consecrated water within an hour of reducing it to 0 hit points.
Actions
Slam. Melee Strike +4/+0/-4 (agile, finesse, flurry, free hand, nonlethal, unarmed) with 1d6+3 bludgeoning damage.