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Bloody Skeleton ~ CR 1

Environment: Any

Organization: Any


Proficiency Score: +2

Medium; Integrity/Independent; undead


Armor Class: 14 (+2 Dex, +2 Proficiency)

Hit Points: 60 (6d10)

Speed: 30 feet

Initiative: +2


STRDEXCONINTWISCHA
16 (+3)14 (+2)10 (+0)14 (+2)

Saves: 

  • Fortitude +0, see Immunities
  • Reflex +4
  • Will +2

Advantage against effects with the positive tag

Skills: 

  • None

Immunities:

  • Effects with the cold, death, or psychic tags
  • Ability damage, ability drain, disease, poison, and sleep
  • Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
  • Any effects that require a Fortitude save (unless it is applicable to objects)
  • Instant Death

Resistances:

  • 5 against physical damage with the bludgeoning tag
  • 5 against effects with the positive tag

Senses: Passive Perception 10, dark vision 60 feet

Languages: None


Fast Healing (3). A Bloody Skeleton gains 3 hit points at the beginning of its turn unless brought to 0 hit points, see Rejuvenation.

Rejuvenation. A Bloody Skeleton continues to regain hit points even when dropped to 0. If a Bloody Skeleton has 0 hit points, it regains 3 hit points within 1d2 rounds from Fast Healing. The only ways to permanently destroy a Bloody Skeleton are inflicting damage with the positive tag or bringing it into contact with consecrated water within an hour of reducing it to 0 hit points.

Actions

Slam. Melee Strike +4/+0/-4 (agile, finesse, flurry, free hand, nonlethal, unarmed) with 1d6+3 bludgeoning damage.