This ill-tempered beast’s tiny, bloodshot eyes glare angrily above a mouth with sharp tusks.
There exist 1 variant: Dire Boar
Environment: Temperate forests, tropical forests
Organization: 1-8
Proficiency Score: +3
Medium; Neutral/Neutral; animal, mammal
Armor Class: 17 (+0 Dex, +4 Natural, +3 Proficiency)
Hit Points: 99 (9d8+27)
Speed: Land 40 feet
Initiative: +0
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 10 (+0) | 17 (+3) | 2 (-4) | 13 (+1) | 4 (-3) |
Saves:
- Fortitude +6
- Reflex +3
- Will +1
Skills.
- Perception +4
Senses: Passive Perception 14;
Languages: None
Battle Blooded. Once per 24 hours, when a Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.
Actions
Gore. Melee Strike +6/1/-4 (unarmed) with 2d8+3 damage.