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Wild Boar ~ CR 2

This ill-tempered beast’s tiny, bloodshot eyes glare angrily above a mouth with sharp tusks.

There exist 1 variant: Dire Boar

Environment: Coniferous Forests, Deciduous Forests

Organization: 1-8


Proficiency Score: +3

Medium; Neutral/Neutral; animal, mammal


Armor Class: 15 (+0 Dex, +1 Natural Armor, +1 Dodge, +0 Size, +3 Proficiency)

Hit Points: 81 (9d8+9)

Speed: 40 feet

Initiative: +0


STRDEXCONINTWISCHA
17 (+3)10 (+0)17 (+3)2 (-4)13 (+1)4 (-3)

Saves:

  • Reflex +3
  • Fortitude +6
  • Will +1

Skills.

  • Perception +4

Senses: Passive Perception 14

Languages: None


Battle Blooded. Once per 24 hours, when a Wild Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Wild Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.

Battle Blooded. Once per 24 hours, when a Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.

Actions

Gore. Melee Strike +6/+1/-4 (unarmed) with 4d8+3 piercing damage.

Equipment

  • None