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Botnadu Dosom


Proficiency Score: +14

Medium; Community/Neutral; humanoid


Armor Class: 30 (+4 Dex, +2 Studded Leather, +14 Proficiency)

Hit Points: 140 (14d8+14)

Speed: 30 feet

Initiative: +4

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 10 (+0) 18 (+4) 10 (+0)

Saves: 

  • Fortitude +16
  • Reflex +18
  • Will +18

+1d4 against effects with the fear tag

Skills:

  • Acrobatics +17
  • History +14
  • Insight +18
  • Nature +0 (+2d6 while in Urban Terrain, +1d6 while in Forest Terrain)
  • Perception +18 (+2d6 while in Urban Terrain, +1d6 while in Forest Terrain; 3d4 tracking)
  • Religion +14
  • Stealth +3 (+2d6 while in Urban Terrain, +1d6 while in Forest Terrain)
  • Survival +4 (+2d6 while in Urban Terrain, +1d6 while in Forest Terrain; 3d4 tracking); Normal Speed while tracking without disadvantage and double Speed with single disadvantage

Senses: Passive Perception 28

Languages: Common, Ingarin


Quick Reflexes (5). Gain 4 extra reactions.

Actions

Accurate Stance. As a Single Action, Botnadu Dosom can enter accurate stance. Each round he spends an action to maintain the stance, he gains advantage on all attacks, ignores penalties from the Concealed or Covered condition, and treats Sensed creatures as Concealed. If he scores a critical hit while in Accurate Stance, he deals triple damage and can reroll 1s once.

Cleave. As a Single Action, Botnadu Dosom can attack two adjacent targets with his longsword. The attack is rolled once against both targets, but the damage is rolled individually.

Composite Recurve Bow (1+ hands). Ranged Attack +18/+13/+8 (deadly d8, propulsive) with 4d6+2 piercing damage.

Dagger (1 hand). Melee/Ranged Attack +18/+14/+10 (agile, finesse, thrown 20 feet, versatile slashing) with 1d4+2 piercing damage.

Longsword (2 hands). Melee Attack +16/+11/+6 (versatile piercing) with 2d8+2 slashing damage.

Opportunist. As a reaction, Botnadu Dosom can make an Attack of Opportunity against an opponent who has just been struck for damage by an ally.

Equipment


Build

Heritage

Traits (Unspent: 11)

  • Ability Score Boost; Str (1), Dex (1), Con (1), Wis (1)
  • Accurate Stance
    • Deadly Accuracy
      • Lethal Accuracy
    • Sharpened Accuracy
  • Armor Proficiency; Light
  • Bravery
  • Cleave
  • Devout Knowledge (3)
  • Favored Terrain; Forest (1), Urban (2)
  • Opportunist
  • Quick Reflexes
  • Saving Proficiency; Fortitude, Will
  • Skill Proficiency; Acrobatics, History, Insight, Perception, Religion
  • Track Master (3)
    • Swift Tracker
  • Weapon Proficiency; Martial Melee, Simple Ranged, Martial Ranged, Exotic Ranged
  • Weapon Training; Bow (3)