Environment: Any
Organization: Any
Proficiency Score: +2
Medium; Integrity/Independent; undead
Armor Class: 13 (+2 Dex, +2 Proficiency)
Hit Points: 60 (6d10)
Speed: 30 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 14 (+2) | – | – | 10 (+0) | 12 (+1) |
Saves:
- Fortitude +0, see Immunities
- Reflex +3
- Will +1
Skills:
- None
Conditions:
Immunities:
- Effects with the cold, death, or psychic tags
- Ability damage, ability drain, disease, poison, and sleep
- Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
- Any effects that require a Fortitude save (unless it is applicable to objects)
- Instant Death
Resistances:
- 5 against physical damage with the bludgeoning tag
Senses: Passive Perception 10, dark vision 60 feet
Languages: None
Aura (Fiery, 5-foot aura). Creatures who begin their turn within 5 feet of a Burning Skeleton take 1d6 fire damage. Any creature who successfully Strikes a Burning Skeleton with an attack that has the unarmed tag takes 1d6 fire damage.
Death Explosion (5-foot aura). When a Burning Skeleton is reduced to 0 hit points, it explodes. Any creatures within 5 feet of the Burning Skeleton upon its death must make a Reflex DC 15 or take 3d6 fire damage. A successful save halves the damage.
Actions
Slam. Melee Strike +4/+0/-4 (agile, finesse, flurry, free hand, nonlethal, unarmed) with 1d6+3 bludgeoning damage and 1d6 fire damage.