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Burning Skeleton ~ CR 1

Environment: Any

Organization: Any


Proficiency Score: +2

Medium; Integrity/Independent; undead


Armor Class: 13 (+2 Dex, +2 Proficiency)

Hit Points: 60 (6d10)

Speed: 30 feet

Initiative: +2


STRDEXCONINTWISCHA
16 (+3)14 (+2)10 (+0)12 (+1)

Saves: 

  • Fortitude +0, see Immunities
  • Reflex +3
  • Will +1

Skills: 

  • None

Conditions:

Immunities:

  • Effects with the cold, death, or psychic tags
  • Ability damage, ability drain, disease, poison, and sleep
  • Enervated, Fatigued, Paralyzed, Persistent Damage, and Stunned conditions
  • Any effects that require a Fortitude save (unless it is applicable to objects)
  • Instant Death

Resistances:

  • 5 against physical damage with the bludgeoning tag

Senses: Passive Perception 10, dark vision 60 feet

Languages: None


Aura (Fiery, 5-foot aura). Creatures who begin their turn within 5 feet of a Burning Skeleton take 1d6 fire damage. Any creature who successfully Strikes a Burning Skeleton with an attack that has the unarmed tag takes 1d6 fire damage.

Death Explosion (5-foot aura). When a Burning Skeleton is reduced to 0 hit points, it explodes. Any creatures within 5 feet of the Burning Skeleton upon its death must make a Reflex DC 15 or take 3d6 fire damage. A successful save halves the damage.

Actions

Slam. Melee Strike +4/+0/-4 (agile, finesse, flurry, free hand, nonlethal, unarmed) with 1d6+3 bludgeoning damage and 1d6 fire damage.