Hit Points
The following table lists the average range of Hit Points with the following assumptions.
- The lower range is created with:
- Half the highest value on the die
- A Constitution Modifier of +0
- The higher range is created with:
- Highest value on the die
- A Constitution Modifier of +5
This means the first value is just below the average expected values for a character created with rolling Hit Dice. The second value is above the average expected for a character created with the highest Hit Dice value. These values do not reflect Hit Points gained through magical, supernatural, or other unique methods.
d6 | d8 | d10 | d12 | Overall Average | ||||||
Score | Low: 3 | High: 6 | Low: 4 | High: 8 | Low: 5 | High: 10 | Low: 6 | High: 12 | Low | High |
1 | 3 | 11 | 4 | 13 | 5 | 15 | 6 | 17 | 5 | 14 |
3 | 9 | 33 | 12 | 39 | 15 | 45 | 18 | 51 | 14 | 42 |
5 | 15 | 55 | 20 | 65 | 25 | 75 | 30 | 85 | 23 | 70 |
7 | 21 | 77 | 28 | 91 | 35 | 105 | 42 | 119 | 32 | 98 |
9 | 27 | 99 | 39 | 117 | 45 | 135 | 54 | 153 | 41 | 126 |
11 | 33 | 121 | 44 | 143 | 55 | 165 | 66 | 187 | 50 | 154 |
13 | 39 | 143 | 52 | 169 | 65 | 195 | 78 | 221 | 59 | 182 |
15 | 45 | 165 | 60 | 195 | 75 | 225 | 90 | 255 | 68 | 210 |
17 | 51 | 187 | 68 | 221 | 85 | 255 | 102 | 289 | 77 | 238 |
19 | 57 | 209 | 76 | 247 | 95 | 285 | 114 | 323 | 86 | 266 |
Armor Class
The following table lists the average range of Armor Class with the following assumptions.
- The lower range is created with:
- Armor Bonus of +1
- A Dexterity Modifier of +0
- The higher range is created with:
- Armor Bonus of +6
- A Dexterity Modifier of +2 (Armor’s Dex Cap)
This means the first value is below the average expected values for a character. The second value is above the average expected for a character created. All values assume proficiency in the armor worn and thus applies the Proficiency Score to the Armor Class. These values do not reflect Armor Class bonuses gained through magical, supernatural, or other unique methods.
Score | Low | Average | High |
1 | 12 | 16 | 19 |
3 | 14 | 18 | 21 |
5 | 16 | 20 | 23 |
7 | 18 | 22 | 25 |
9 | 20 | 24 | 27 |
11 | 22 | 26 | 29 |
13 | 24 | 28 | 31 |
15 | 26 | 30 | 33 |
17 | 28 | 32 | 35 |
19 | 30 | 34 | 37 |
Attack Bonus
The following table lists the average range of Attack Bonuses (including Spell Attack) with the following assumptions.
- The lower range is created with:
- Roll of 7 (on a 1d20)
- An Ability Score Modifier of +0
- The higher range is created with:
- Roll of 18 (on a 1d20)
- An Ability Score Modifier of +5
This means the first value is below the average expected values for a character, but not the lowest. The second value is above the average expected for a character created, but not the highest. All values assume proficiency with the weapons used and thus applies the Proficiency Score to the Attack Bonus. These values do not reflect bonuses gained through magical, supernatural, or other unique methods.
Note: Skill Checks, Saving Throws, and other 1d20 rolls that also apply Proficiency Score follow a very similar range.
Score | Low | Average | High |
1 | 8 | 16 | 24 |
3 | 10 | 18 | 26 |
5 | 12 | 20 | 28 |
7 | 14 | 22 | 30 |
9 | 16 | 24 | 32 |
11 | 18 | 26 | 34 |
13 | 20 | 28 | 36 |
15 | 22 | 30 | 38 |
17 | 24 | 32 | 40 |
19 | 26 | 34 | 42 |
Damage (Weapons)
The following table lists the average range of weapon damage with the following assumptions.
- The lower range is created with:
- A roll average equaling 25%
- An Ability Score Modifier of +0
- Extra damage dice added on Proficiency Scores that are multiples of 4
- The higher range is created with:
- A roll average equaling 75%
- An Ability Score Modifier of +5
- Extra damage dice added on Proficiency Scores that are multiples of 4
This means the values encompass the approximate middle 50% range, with the lower value around the 25% and the higher value around the 75%. These values do not reflect bonuses gained through magical, supernatural, or other unique methods.
d4 | d6 | d8 | d10 | d12 | Overall Average | |||||||
Score | Low: 1.75 | High: 3.25 | Low: 2.25 | High: 4.75 | Low: 2.75 | High: 6.25 | Low: 3.25 | High: 7.75 | Low: 3.75 | High: 9.25 | Low | High |
1 | 2 | 8 | 2 | 10 | 3 | 11 | 3 | 13 | 4 | 14 | 3 | 11 |
4 | 4 | 12 | 5 | 15 | 6 | 18 | 7 | 21 | 8 | 24 | 6 | 18 |
8 | 5 | 15 | 7 | 19 | 8 | 24 | 10 | 28 | 11 | 33 | 10 | 24 |
12 | 7 | 18 | 9 | 24 | 11 | 30 | 13 | 36 | 15 | 42 | 11 | 30 |
16 | 9 | 21 | 11 | 29 | 14 | 36 | 16 | 44 | 19 | 51 | 14 | 36 |
20 | 11 | 25 | 14 | 34 | 17 | 43 | 20 | 52 | 23 | 61 | 17 | 43 |
Damage (Spells)
The following table lists the average range of spell damage with the following assumptions.
- The lower range is created with:
- A roll average equaling 25%
- The number of dice is half Proficiency Score
- The higher range is created with:
- A roll average equaling 75%
- The number of dice is half Proficiency Score
This means the values encompass the approximate middle 50% range, with the lower value around the 25% and the higher value around the 75%. These values do not reflect bonuses gained through magical, supernatural, or other unique methods.
d4 | d6 | d8 | d10 | d12 | Overall Average | |||||||
Score | Low: 1.75 | High: 3.25 | Low: 2.25 | High: 4.75 | Low: 2.75 | High: 6.25 | Low: 3.25 | High: 7.75 | Low: 3.75 | High: 9.25 | Low | High |
1 | 2 | 3 | 2 | 5 | 3 | 6 | 3 | 8 | 4 | 9 | 3 | 6 |
4 | 4 | 7 | 5 | 10 | 6 | 13 | 7 | 16 | 8 | 19 | 6 | 13 |
8 | 7 | 13 | 9 | 19 | 11 | 25 | 13 | 31 | 15 | 37 | 11 | 25 |
12 | 11 | 20 | 14 | 29 | 17 | 38 | 20 | 47 | 23 | 56 | 17 | 38 |
16 | 14 | 26 | 18 | 38 | 22 | 50 | 26 | 62 | 30 | 74 | 22 | 50 |
20 | 18 | 33 | 23 | 48 | 28 | 63 | 33 | 78 | 38 | 93 | 28 | 63 |