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Character Analysis

Hit Points

The following table lists the average range of Hit Points with the following assumptions.

  • The lower range is created with:
    • Half the highest value on the die
    • A Constitution Modifier of +0
  • The higher range is created with:
    • Highest value on the die
    • A Constitution Modifier of +5

This means the first value is just below the average expected values for a character created with rolling Hit Dice. The second value is above the average expected for a character created with the highest Hit Dice value. These values do not reflect Hit Points gained through magical, supernatural, or other unique methods.

d6d8d10d12Overall Average
ScoreLow: 3High: 6Low: 4High: 8Low: 5High: 10Low: 6High: 12LowHigh
1311413515617514
39331239154518511442
515552065257530852370
72177289135105421193298
9279939117451355415341126
113312144143551656618750154
133914352169651957822159182
154516560195752259025568210
1751187682218525510228977238
1957209762479528511432386266

Armor Class

The following table lists the average range of Armor Class with the following assumptions.

  • The lower range is created with:
    • Armor Bonus of +1
    • A Dexterity Modifier of +0
  • The higher range is created with:
    • Armor Bonus of +6
    • A Dexterity Modifier of +2 (Armor’s Dex Cap)

This means the first value is below the average expected values for a character. The second value is above the average expected for a character created. All values assume proficiency in the armor worn and thus applies the Proficiency Score to the Armor Class. These values do not reflect Armor Class bonuses gained through magical, supernatural, or other unique methods.

ScoreLowAverageHigh
1121619
3141821
5162023
7182225
9202427
11222629
13242831
15263033
17283235
19303437

Attack Bonus

The following table lists the average range of Attack Bonuses (including Spell Attack) with the following assumptions.

  • The lower range is created with:
    • Roll of 7 (on a 1d20)
    • An Ability Score Modifier of +0
  • The higher range is created with:
    • Roll of 18 (on a 1d20)
    • An Ability Score Modifier of +5

This means the first value is below the average expected values for a character, but not the lowest. The second value is above the average expected for a character created, but not the highest. All values assume proficiency with the weapons used and thus applies the Proficiency Score to the Attack Bonus. These values do not reflect bonuses gained through magical, supernatural, or other unique methods.

Note: Skill Checks, Saving Throws, and other 1d20 rolls that also apply Proficiency Score follow a very similar range.

ScoreLowAverageHigh
181624
3101826
5122028
7142230
9162432
11182634
13202836
15223038
17243240
19263442

Damage (Weapons)

The following table lists the average range of weapon damage with the following assumptions.

  • The lower range is created with:
    • A roll average equaling 25%
    • An Ability Score Modifier of +0
    • Extra damage dice added on Proficiency Scores that are multiples of 4
  • The higher range is created with:
    • A roll average equaling 75%
    • An Ability Score Modifier of +5
    • Extra damage dice added on Proficiency Scores that are multiples of 4

This means the values encompass the approximate middle 50% range, with the lower value around the 25% and the higher value around the 75%. These values do not reflect bonuses gained through magical, supernatural, or other unique methods.

d4d6d8d10d12Overall Average
ScoreLow: 1.75High: 3.25Low: 2.25High: 4.75Low: 2.75High: 6.25Low: 3.25High: 7.75Low: 3.75High: 9.25LowHigh
128210311313414311
4412515618721824618
8515719824102811331024
127189241130133615421130
1692111291436164419511436
20112514341743205223611743

Damage (Spells)

The following table lists the average range of spell damage with the following assumptions.

  • The lower range is created with:
    • A roll average equaling 25%
    • The number of dice is half Proficiency Score
  • The higher range is created with:
    • A roll average equaling 75%
    • The number of dice is half Proficiency Score

This means the values encompass the approximate middle 50% range, with the lower value around the 25% and the higher value around the 75%. These values do not reflect bonuses gained through magical, supernatural, or other unique methods.

d4d6d8d10d12Overall Average
ScoreLow: 1.75High: 3.25Low: 2.25High: 4.75Low: 2.75High: 6.25Low: 3.25High: 7.75Low: 3.75High: 9.25LowHigh
1232536384936
447510613716819613
87139191125133115371125
12112014291738204723561738
16142618382250266230742250
20183323482863337838932863