Proficiency Score: +4
Medium; [dependent]; humanoid
Armor Class: 19 (+2 Dex, +3 Armor, +4 Proficiency)
Hit Points: 32 (4d8)
Speed: 30 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
8 (–1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Saves:
- Fortitude +0
- Reflex +6
- Will +1
Skills:
- Acrobatics +5+1d4
- Athletics -2+1d4
- Deception +8
- Diplomacy +4+1d4
- Insight +5
- Perception +5+1d6+2d4
- Society +5
- Stealth +5+2d4
- Thievery +5+1d4
The Novice Thief can use any skill action, regardless of proficiency, causing those that previous could be attempted untrained with disadvantage to lose disadvantage and those that required proficiency to be taken with disadvantage.
Senses: Passive Perception 15, low light vision 60 feet
Languages: [1 Language]
Actions
Crossbow (2 hands). Ranged Attack +6/+1/-4 (range 90 feet) with 1d8 piercing damage.
Parry. As a single action while wielding their rapier, the Charlatan can position the rapier defensively and gain a +2 Deflection bonus.
Rapier (1 hand). Melee Attack +6/+2/-2 (agile, finesse, parry) with 1d6 piercing damage.
Equipment
- Alchemist’s Fire, Lesser
- Crossbow (10 bolts)
- Disguise Kit
- Elixir of Life, Minor (1)
- Rapier
- Studded Leather with +1 Armor Potency Rune
- Thieves’ Tools
- Thunderstone
- 4 silvers