emotion, enchantment, magical, psychic
- Casting Time: 2 actions; Somatic and Verbal
- Range: 30 feet
- Target: 1 humanoid creature
- Duration: 1 hour per Proficiency Score (D)
- Save: Will save
To the target, your words are honey and your visage bathed in a dreamy haze. It must attempt a Will Save, with advantage if you or your allies recently threatened it or acted hostile. On a failure, the target becomes friendly towards you. If it was friendly, it becomes helpful. It cannot act hostile toward you.
You can dismiss Charm with a single action. If you act hostile to the target, the spell ends. When the spell ends, the target does not necessarily realize it was under a Charm spell unless its friendship with you or the actions you persuaded it to take clash with its expectations. Charm is on the Arcane and Occult Spell Lists.
Heighten (+3): Change who you can target with higher level spell slots.
Level 4 Spell Slot and higher. You can target any creature, not just humanoids.
Level 7 Spell Slot and higher. You can target up to 10 creatures of any kind.