Cost: 6 Points
You gain a knack for getting out of trouble. Once per 24 hours as a reaction, you can take advantage on a saving throw. You must choose to do this before the roll is made.
A homebrew system without classes
You gain a knack for getting out of trouble. Once per 24 hours as a reaction, you can take advantage on a saving throw. You must choose to do this before the roll is made.