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Chimera ~ CR 7

This winged creature has the body of a lion, though two more heads flank its central feline one – a dragon and a horned goat.

Environment: Arid

Organization: 1-12


Proficiency Score: +8

Large; Individual/Repute; animal, mystical


Armor Class: 18 (+1 Dex, -1 Size, +8 Proficiency)

Hit Points: 164 (14d10+24)

Speed: 30 feet, Fly 50 feet

Initiative: +1 (Advantage)


STRDEXCONINTWISCHA
19 (+4)12 (+1)17 (+3)4 (-3)13 (+1)10 (+0)

Saves: 

  • Reflex +5
  • Fortitude +7
  • Will +9

Skills: 

  • Acrobatics +9
  • Perception +9
  • Stealth +9

Senses: Passive Perception 19; Dark Vision 60 feet; Scent

Languages: Draconic


Same Strike (Bite). A chimera can make multiple attacks with the same listed Strike that use separate attack rolls and damages.

Actions

Bite. Melee Strike +12/+7/+2 (unarmed) with 5d6+4 bludgeoning damage / 3d10+4 piercing damage.

Breath Weapon (5 or 6). Ranged Strike DC 22 Reflex Save with 5d8+3 damage, half on a success, and inflicted with the condition. The shape and tag depend on the color of the dragon’s head:

  • Black: 40-foot line of acid
  • Blue: 40-foot line or electricity
  • Green: 20-foot cone of acid
  • Red: 20-foot cone of fire
  • White: 20-foot cone of cold

Claw. Melee Strike +12/+8/+4 (agile, reach 10 feet, sweep, unarmed) with 6d4+4 slashing damage.

Equipment

  • None