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Chimera ~ CR 7

This winged creature has the body of a lion, though two more heads flank its central feline one – a dragon and a horned goat.

Environment: Temperate hills

Organization: 1-12


Proficiency Score: +8

Large; Repute/Individual; Animal, Mystical


Armor Class: 21 (+1 Dex, +3 Natural, -1 Size, +8 Proficiency Score)

Hit Points: 182 (14d10+42)

Speed: Land 30 feet, Fly 50 feet

Initiative: +1 (Advantage)


STRDEXCONINTWISCHA
19 (+4)12 (+1)17 (+3)4 (-3)13 (+1)10 (+0)

Saves: 

  • Fortitude +11
  • Reflex +9
  • Will +9

Skills: 

  • Acrobatics +9
  • Perception +9
  • Stealth +9

Senses: Passive Perception: 19; Dark Vision 60 feet; Scent

Languages: Draconic


Same Strike (Bite). A Chimera can make three attacks with the same Strike action using the listed strike. These use separate attack rolls and separate damages listed under the strike.

Actions

Bite. Melee Strike +12/+7/+2 (unarmed) with 1d6+4 bludgeoning damage / 1d8+4 piercing damage / 1d10+4 piercing damage.

Breath Weapon (5 or 6). Ranged Strike DC 19 Save with 3d8 damage, halved on a success. The shape and tag depend on the color of the dragon’s head:

  • Black: 40-foot line of acid
  • Blue: 40-foot line or electricity
  • Green: 20-foot cone of acid
  • Red: 20-foot cone of fire
  • White: 20-foot cone of cold

Claw. Melee Strike +12/+8/+4 (agile, unarmed) with 1d4+4 slashing damage.