This winged creature has the body of a lion, though two more heads flank its central feline one – a dragon and a horned goat.
Environment: Arid
Organization: 1-12
Proficiency Score: +8
Large; Individual/Repute; animal, mystical
Armor Class: 18 (+1 Dex, -1 Size, +8 Proficiency)
Hit Points: 164 (14d10+24)
Speed: 30 feet, Fly 50 feet
Initiative: +1 (Advantage)
| STR | DEX | CON | INT | WIS | CHA |
| 19 (+4) | 12 (+1) | 17 (+3) | 4 (-3) | 13 (+1) | 10 (+0) |
Saves:
- Reflex +5
- Fortitude +7
- Will +9
Skills:
- Acrobatics +9
- Perception +9
- Stealth +9
Senses: Passive Perception 19; Dark Vision 60 feet; Scent
Languages: Draconic
Same Strike (Bite). A chimera can make multiple attacks with the same listed Strike that use separate attack rolls and damages.
Actions
Bite. Melee Strike +12/+7/+2 (unarmed) with 5d6+4 bludgeoning damage / 3d10+4 piercing damage.
Breath Weapon (5 or 6). Ranged Strike DC 22 Reflex Save with 5d8+3 damage, half on a success, and inflicted with the condition. The shape and tag depend on the color of the dragon’s head:
- Black: 40-foot line of acid
- Blue: 40-foot line or electricity
- Green: 20-foot cone of acid
- Red: 20-foot cone of fire
- White: 20-foot cone of cold
Claw. Melee Strike +12/+8/+4 (agile, reach 10 feet, sweep, unarmed) with 6d4+4 slashing damage.
Equipment
- None