This winged creature has the body of a lion, though two more heads flank its central feline one – a dragon and a horned goat.
Environment: Temperate hills
Organization: 1-12
Proficiency Score: +8
Large; Repute/Individual; Animal, Mystical
Armor Class: 21 (+1 Dex, +3 Natural, -1 Size, +8 Proficiency Score)
Hit Points: 182 (14d10+42)
Speed: Land 30 feet, Fly 50 feet
Initiative: +1 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 12 (+1) | 17 (+3) | 4 (-3) | 13 (+1) | 10 (+0) |
Saves:
- Fortitude +11
- Reflex +9
- Will +9
Skills:
- Acrobatics +9
- Perception +9
- Stealth +9
Senses: Passive Perception: 19; Dark Vision 60 feet; Scent
Languages: Draconic
Same Strike (Bite). A Chimera can make three attacks with the same Strike action using the listed strike. These use separate attack rolls and separate damages listed under the strike.
Actions
Bite. Melee Strike +12/+7/+2 (unarmed) with 1d6+4 bludgeoning damage / 1d8+4 piercing damage / 1d10+4 piercing damage.
Breath Weapon (5 or 6). Ranged Strike DC 19 Save with 3d8 damage, halved on a success. The shape and tag depend on the color of the dragon’s head:
- Black: 40-foot line of acid
- Blue: 40-foot line or electricity
- Green: 20-foot cone of acid
- Red: 20-foot cone of fire
- White: 20-foot cone of cold
Claw. Melee Strike +12/+8/+4 (agile, unarmed) with 1d4+4 slashing damage.