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Cloaker ~ CR 5

This ray-like creature opens a toothy maw and leers with glaring red eyes. Behind it whips a menacing tail of segmented bone.

Environment: Underground

Organization: 1-12


Proficiency Score: +6

Large; Independent/Repute; aberration


Armor Class: 18 (+3 Dex, -1 Size, +6 Proficiency)

Hit Points: 104 (10d8+24)

Speed: 10 feet, Fly 40 feet

Initiative: +3 (Advantage)


STRDEXCONINTWISCHA
16 (+3)16 (+3)19 (+4)14 (+2)15 (+2)14 (+2)

Saves: 

  • Reflex +9
  • Fortitude +10
  • Will +5

Skills: 

  • Acrobatics +9
  • Deception +8
  • Insight +8
  • Perception +8
  • Religion +8
  • Stealth +9

Senses: Passive Perception 18; Dark Vision 60 feet

Languages: Undercommon


Spells (Spell Attack: +8; Spell DC 18)

At Will:

  • Blur (self only)
  • Hallucinatory Terrain
  • Mirror Image

Actions

Bite. Melee Strike +10/+5/+0 (fatal d12, unarmed) with 4d10+3 piercing damage and inflicts the Grabbed condition (DC 20).

Moan (30 feet). As a Double Action, a Cloaker can emit a moan. All creatures within the listed range must succeed on a DC 20 Will Save or become inflicted with Sick 3 or Paralyzed for a round. A creature that successfully saves against a Cloaker’s Moan is Bolstered against that Cloaker’s Moan. Cloaker are immune to other such creatures’ use of Moan. This has the auditory, emotion, fear, and supernatural tags.

Tail. Melee Strike +10/+5/+0 (reach 15 feet, unarmed) with 3d6+3 bludgeoning.

Equipment

  • None