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Cloaker ~ CR 5

This ray-like creature opens a toothy maw and leers with glaring red eyes. Behind it whips a menacing tail of segmented bone.

Environment: Underground

Organization: 1-12


Proficiency Score: +6

Large; Repute/Independent; Aberration


Armor Class: 18 (+3 Dex, -1 Size, +6 Proficiency Score)

Hit Points: 120 (10d8+40)

Speed: Land 10 feet, Fly 40 feet

Initiative: +3 (Advantage)


STRDEXCONINTWISCHA
16 (+3)16 (+3)19 (+4)14 (+2)15 (+2)14 (+2)

Saves: 

  • Fortitude +10
  • Reflex +9
  • Will +8

Skills: 

  • Acrobatics +9
  • Deception +8
  • Insight +8
  • Perception +8
  • Religion +8
  • Stealth +9

Senses: Passive Perception: 18; Dark Vision 60 feet

Languages: Undercommon


Spells. A Cloaker is an Occult caster.

Spell Attack: +8/+3/-2; Spell DC: 18

Actions

Bite. Melee Strike +9/+4/-1 (unarmed) with 2d8+3 piercing damage.

Engulf. As a Double Action, a Cloaker can attempt to wrap around a creature it is adjacent to with a DC 18 Reflex Save. This does not provoke Attacks of Opportunity. On a failed save, the Cloaker gains advantage on Strikes against the target. It can only use its Bite on the target, no other creature, while using its Engulf.

Moan (30-foot aura). As a Double Action, a Cloaker can emit a moan. All living creatures within the aura must succeed on a DC 18 Will save or become inflicted with one of the following conditions: Sick 3 or Paralyzed for a round. A creature that successfully saves against a Cloaker’s Moan is Bolstered against that Cloaker’s Moan. Cloakers are immune to other cloakers use of Moan. This has the auditory, emotion, fear, and supernatural tags.

Tail. Melee Strike +9/+4/-1 (reach 10 feet, unarmed) with 3d6+3 piercing damage.