cold, evocation, magical
- Casting Time: 2 actions; Somatic and Verbal
- Area: 30-foot cone
- Save: Reflex save
Icy cold rushes forth from your hands. You deal a number of d6s cold damage equal to half your Proficiency Score to creatures in the area. Creatures in the area must each attempt a Reflex save. On a success they take half damage, on a failure they take full damage, and on a critical failure they take double damage. When casting this spell, you can add a Material Casting action to include a small crystal or icicle. If you do, increase the area to a 60-foot cone. Cone of Cold is on the Arcane and Primal Spell Lists.