emotion, enchantment, magical, psychic
- Casting Time: 2 actions; Somatic and Verbal
- Range: 30 feet
- Target: 1 creature
- Duration: see text
- Save: Will save
You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target’s Will save. On a successful save, the target babbles incoherently and is Slowed 1 for 1 round. On a failure, the target gains the Confused condition for 1 minute and it can attempt a new save at the end of each of its turns to end the condition. On a critical failure, the target is Confused for 1 minute with no save to end early. Confusion is on the Occult Spell List.
Heighten (+2): For each Spell Slot of the Heightened Spell Levels (6, 8, 10), increase the number of targets by 1.
Level 6 or 7 Spell Slot. You can target up to 2 creatures.
Level 8 or 9 Spell Slot. You can target up to 3 creatures.
Level 10 Spell Slot. You can target up to 4 creatures.