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Crocodile ~ CR 2

This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.

Environment: Warm rivers, warm marshes

Organization: 1-12


Proficiency Score: +3

Large; Neutral/Neutral; animal, reptile


Armor Class: 15 (+1 Dex, +2 Natural, -1 Size, +3 Proficiency)

Hit Points: 99 (9d8+27)

Speed: Land 20 feet, Swim 30 feet

Initiative: +1


STRDEXCONINTWISCHA
19 (+4)12 (+1)17 (+3)1 (-5)12 (+1)2 (-4)

Saves:

  • Fortitude +6
  • Reflex +4
  • Will +1

Skills.

  • Athletics +7
  • Perception +4
  • Stealth +4

Senses: Passive Perception 14; Low Light Vision 30 feet

Languages: None


Hold Breath (1 hour). A Crocodile can hold its breath for up to 1 hour before it risks drowning.

Spirit. Once per hour, a Crocodile can move at 6 times its Speed in a straight line.

Actions

Bite. Melee Strike +7/2/-3 (unarmed, versatile bludgeoning) with 1d10+4 piercing damage plus the Grabbed (DC 16) Condition.

Constrict. As part of the same action to maintain the Grabbed Condition, a Crocodile can constrict and deal 2d6+4 bludgeoning damage plus the Prone Condition. The Prone Condition cannot be removed until the Grabbed Condition has ended.

Tail. Melee Strike +7/2/-3 (unarmed) with 1d6+4 bludgeoning damage.