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Cyclops ~ CR 5

A single huge eye stares from the forehead of this nine-foot-tall giant.

Environment: Any temperate, any tropical

Organization: 1-18


Proficiency Score: +6

Large; Repute/Community; Humanoid


Armor Class: 20 (-1 Dex, +3 Armor, +3 Natural, -1 Size, +6 Proficiency Score)

Hit Points: 140 (14d8+28)

Speed: Land 30 feet

Initiative: -1


STRDEXCONINTWISCHA
21 (+5)8 (-1)15 (+2)10 (+0)13 (+1)8 (-1)

Saves: 

  • Fortitude +8
  • Reflex -1
  • Will +7

Skills: 

  • Insight +7
  • Intimidation +5
  • Perception +7
  • Profession (Soothsayer) +7
  • Survival +7

Senses: Passive Perception: 17; Low Light Vision 60 feet

Languages: Common, Giant, Cyclops


Battle Blooded. Once per 24 hours, when a Cyclops gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Cyclops’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.

Actions

Battle Axe. Melee Attack +11/+6/+1 (sweep) 2d8+5 slashing damage.

Heavy Crossbow. Ranged Attack +5/+0/-5 (deadly d12) 1d12 piercing damage.


Equipment

  • Hide Armor
  • Battle Axe (+1 Weapon Potency Rune)
  • Heavy Crossbow with 20 bolts