A single huge eye stares from the forehead of this nine-foot-tall giant.
Environment: Any temperate, any tropical
Organization: 1-18
Proficiency Score: +6
Large; Repute/Community; Humanoid
Armor Class: 20 (-1 Dex, +3 Armor, +3 Natural, -1 Size, +6 Proficiency Score)
Hit Points: 140 (14d8+28)
Speed: Land 30 feet
Initiative: -1
STR | DEX | CON | INT | WIS | CHA |
21 (+5) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) |
Saves:
- Fortitude +8
- Reflex -1
- Will +7
Skills:
- Insight +7
- Intimidation +5
- Perception +7
- Profession (Soothsayer) +7
- Survival +7
Senses: Passive Perception: 17; Low Light Vision 60 feet
Languages: Common, Giant, Cyclops
Battle Blooded. Once per 24 hours, when a Cyclops gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Cyclops’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.
Actions
Battle Axe. Melee Attack +11/+6/+1 (sweep) 2d8+5 slashing damage.
Heavy Crossbow. Ranged Attack +5/+0/-5 (deadly d12) 1d12 piercing damage.
Equipment
- Hide Armor
- Battle Axe (+1 Weapon Potency Rune)
- Heavy Crossbow with 20 bolts