evocation, magical
- Price: 9,000 silvers
- Bonus Value: +4
You can activate a dancing weapon by speaking a command word and releasing the weapon into the air as a single action. The weapon then dances through the air, fighting on its own against the last enemy you attacked or the nearest enemy to it if your target has been defeated.
While it is activated, the weapon has two actions that is uses at the end of your turn under your direction. It can either Stride with its Fly speed of 40 feet or Strike at a creature within reach. The Strike of a dancing weapon has the same attack bonus and damage as if you were wielding it and any abilities that trigger on a hit or critical hit still function as if you were holding the weapon. Any other activated abilities cannot be activated while it is dancing. When the weapon is finished using its actions, you must attempt a Flat DC 6 check. If you fail the check, the activation ends and the weapon falls to the ground.
While the weapon is considered to have a space of 5 feet, it does not block or impede enemies attempting to move though that space, it does not benefit from or provide advantage if attacking the same creature as an ally, and enemies can block its passage through their spaces. The weapon cannot use reactions and its actions do not trigger reactions. A dancing rune is a rare item.