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Darkmantle ~ CR 1

As this creature falls from the cavern roof, it opens like a hideous octopus, its thin hook-lined tentacles connected by a fleshy web.

Environment: Any underground

Organization: 1-12


Proficiency Score: +2

Small; True Neutral; Animal, Mystical


Armor Class: 15 (+2 Dex, +1 Size, +2 Proficiency Score)

Hit Points: 36 (3d10+6)

Speed: Land 20 feet, Fly 30 feet

Initiative: +2 (Advantage)


STRDEXCONINTWISCHA
11 (+0)15 (+2)14 (+2)2 (-4)11 (+0)10 (+0)

Saves: 

  • Fortitude +4
  • Reflex +4
  • Will +0

Skills: 

  • Acrobatics +4
  • Perception +2
  • Stealth +4

Senses: Passive Perception: 12; Blindsight 80 feet

Languages: None


Spells.

Spell Attack: +4/-1/-6; Spell DC: 14

Actions

Constrict. As part of the same action to maintain the Grabbed condition, a Darkmantle can constrict and inflict 1d4 bludgeoning damage.

Slam. Melee Strike +4/-1/-6 (finesse, unarmed) with 1d4+2 bludgeoning damage plus Grabbed condition (DC 14).