As this creature falls from the cavern roof, it opens like a hideous octopus, its thin hook-lined tentacles connected by a fleshy web.
Environment: Any underground
Organization: 1-12
Proficiency Score: +2
Small; True Neutral; Animal, Mystical
Armor Class: 15 (+2 Dex, +1 Size, +2 Proficiency Score)
Hit Points: 36 (3d10+6)
Speed: Land 20 feet, Fly 30 feet
Initiative: +2 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
11 (+0) | 15 (+2) | 14 (+2) | 2 (-4) | 11 (+0) | 10 (+0) |
Saves:
- Fortitude +4
- Reflex +4
- Will +0
Skills:
- Acrobatics +4
- Perception +2
- Stealth +4
Senses: Passive Perception: 12; Blindsight 80 feet
Languages: None
Spells.
Spell Attack: +4/-1/-6; Spell DC: 14
- 1 per 24 Hours: Darkness
Actions
Constrict. As part of the same action to maintain the Grabbed condition, a Darkmantle can constrict and inflict 1d4 bludgeoning damage.
Slam. Melee Strike +4/-1/-6 (finesse, unarmed) with 1d4+2 bludgeoning damage plus Grabbed condition (DC 14).