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Dire Ape ~ CR 4

Sharp teeth fill this large, feral ape’s mouth, and its long, muscular arms stretch to the ground, ending in wickedly curved claws.

Dire Apes are a variation of Gorilla Apes.

Environment: Warm forests

Organization: 1-6


Proficiency Score: +5

Large; Neutral/Neutral; animal, mammal


Armor Class: 18 (+2 Dex, +2 Natural, –1 Size, +5 Proficiency Score)

Hit Points: 156 (12d10+27)

Speed: 30 feet

Initiative: +2


STR DEX CON INT WIS CHA
17 (+3)15 (+2) 16 (+3)2 (–4)12 (+1)7 (–2)

Saves:  Fortitude +8, Reflex +7, Will +6

Skills: Acrobatics +6, Athletics +8, Perception +5 (advantage), Stealth +6

Senses: Passive Perception 17, low light vision, scent

Languages:


Rend (Claw). If the Ape uses its Claw Strike twice against the same target and at least one of them hits, the target takes 2d6+3 extra slashing damage.

Actions

Bite. Melee Strike +8/+3/-2 (unarmed, versatile bludgeoning) with 2d8+3 piercing damage.

Claw. Melee Strike +8/+3/-2 (reach 10 feet, unarmed) with 2d6+3 slashing damage. Using two Claws on a creature with at least one dealing damage, the creature takes Rend damage.