Sharp teeth fill this large, feral ape’s mouth, and its long, muscular arms stretch to the ground, ending in wickedly curved claws.
Dire Apes are a variation of Gorilla Apes.
Environment: Warm forests
Organization: 1-6
Proficiency Score: +5
Large; Neutral/Neutral; animal, mammal
Armor Class: 18 (+2 Dex, +2 Natural, –1 Size, +5 Proficiency Score)
Hit Points: 156 (12d10+27)
Speed: 30 feet
Initiative: +2
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 15 (+2) | 16 (+3) | 2 (–4) | 12 (+1) | 7 (–2) |
Saves: Fortitude +8, Reflex +7, Will +6
Skills: Acrobatics +6, Athletics +8, Perception +5 (advantage), Stealth +6
Senses: Passive Perception 17, low light vision, scent
Languages: –
Rend (Claw). If the Ape uses its Claw Strike twice against the same target and at least one of them hits, the target takes 2d6+3 extra slashing damage.
Actions
Bite. Melee Strike +8/+3/-2 (unarmed, versatile bludgeoning) with 2d8+3 piercing damage.
Claw. Melee Strike +8/+3/-2 (reach 10 feet, unarmed) with 2d6+3 slashing damage. Using two Claws on a creature with at least one dealing damage, the creature takes Rend damage.