The back of this horse-sized boar rises in a steep slope. Its tiny red eyes are crusted with filth and its bristly flank crawls with flies.
There exist [?] variants:
Dire Boars are a variation of Boars.
Environment: Coniferous Forests, Deciduous Forests
Organization: 1-8
Proficiency Score: +5
Large; Neutral/Neutral; animal, mammal
Armor Class: 17 (+2 Dex, +1 Natural Armor, -1 Size, +5 Proficiency)
Hit Points: 92 (9d8+20)
Speed: 40 feet
Initiative: +2 (Advantage)
| STR | DEX | CON | INT | WIS | CHA |
| 20 (+5) | 14 (+2) | 18 (+4) | 2 (-4) | 13 (+1) | 4 (-3) |
Saves:
- Reflex +7
- Fortitude +9
- Will +1
Skills:
- Perception +6
Senses: Passive Perception 16; Normal Vision 60 feet; Scent
Languages: None
Battle Blooded. Once per 24 hours, when a Dire Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Dire Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.
Actions
Gore. Melee Strike +10/+5/+0 (unarmed) with 5d8+5 piercing damage.
Equipment
- None