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Dire Boar ~ CR 4

The back of this horse-sized boar rises in a steep slope. Its tiny red eyes are crusted with filth and its bristly flank crawls with flies.

There exist [?] variants:

Dire Boars are a variation of Boars.

Environment: Coniferous Forests, Deciduous Forests

Organization: 1-8


Proficiency Score: +5

Large; Neutral/Neutral; animal, mammal


Armor Class: 17 (+2 Dex, +1 Natural Armor, -1 Size, +5 Proficiency)

Hit Points: 92 (9d8+20)

Speed: 40 feet

Initiative: +2 (Advantage)


STRDEXCONINTWISCHA
20 (+5)14 (+2)18 (+4)2 (-4)13 (+1)4 (-3)

Saves: 

  • Reflex +7
  • Fortitude +9
  • Will +1

Skills: 

  • Perception +6

Senses: Passive Perception 16; Normal Vision 60 feet; Scent

Languages: None


Battle Blooded. Once per 24 hours, when a Dire Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Dire Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.

Actions

Gore. Melee Strike +10/+5/+0 (unarmed) with 5d8+5 piercing damage.

Equipment

  • None