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Dire Boar ~ CR 4

The back of this horse-sized boar rises in a steep slope. Its tiny red eyes are crusted with filth and its bristly flank crawls with flies.

There exist [?] variants:

Dire Boars are a variation of Boars.

Environment: Temperate forest, tropical forest

Organization: 1-8


Proficiency Score: +5

Medium; True Neutral; Animal, Mammal


Armor Class: 20 (+5 Natural, +5 Proficiency Score)

Hit Points: 121 (11d8+33)

Speed: Land 40 feet

Initiative: +0 (Advantage)


STRDEXCONINTWISCHA
17 (+3)10 (+0)17 (+3)2 (-4)13 (+1)4 (-3)

Saves: 

  • Fortitude +8
  • Reflex +0
  • Will +1

Skills: 

  • Perception +6

Senses: Passive Perception: 16; Normal Vision 60 feet; Scent

Languages: None


Battle Blooded. Once per 24 hours, when a Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.

Actions

Gore. Melee Strike +8/+3/-2 (unarmed) with 3d8+3 piercing damage.