The back of this horse-sized boar rises in a steep slope. Its tiny red eyes are crusted with filth and its bristly flank crawls with flies.
There exist [?] variants:
Dire Boars are a variation of Boars.
Environment: Temperate forest, tropical forest
Organization: 1-8
Proficiency Score: +5
Medium; True Neutral; Animal, Mammal
Armor Class: 20 (+5 Natural, +5 Proficiency Score)
Hit Points: 121 (11d8+33)
Speed: Land 40 feet
Initiative: +0 (Advantage)
STR | DEX | CON | INT | WIS | CHA |
17 (+3) | 10 (+0) | 17 (+3) | 2 (-4) | 13 (+1) | 4 (-3) |
Saves:
- Fortitude +8
- Reflex +0
- Will +1
Skills:
- Perception +6
Senses: Passive Perception: 16; Normal Vision 60 feet; Scent
Languages: None
Battle Blooded. Once per 24 hours, when a Boar gains the Dying Condition but is not instantly killed, it can fight on for an extra round as if inflicted with the Enfeebled 1 Condition, foregoing the Dying and Unconscious Conditions for that round. At the end of the Boar’s next turn, unless it is brought above 0 hit points, it immediately falls Unconscious and gains the Dying condition.
Actions
Gore. Melee Strike +8/+3/-2 (unarmed) with 3d8+3 piercing damage.